arXiv Computer Vision

InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views

arXiv Computer Vision
Sep 21

VoxelTTO: Voxel-Aligned Feed-Forward 3D Gaussian Splatting with Test-Time Optimization

VoxelTTO is a feed‑forward framework that reconstructs 3D Gaussian splatting scenes from multiple images by aggregating dense image features into a global voxel representation and decoding Gaussians from voxel features, thereby eliminating the pixel‑to‑Gaussian correspondence. It incorporates test‑time optimization with lightweight LoRA modules to adapt to known camera parameters while keeping the pretrained visual foundation model frozen. The method replaces standard rasterization with stochastic solid volume rendering, improving geometric fidelity, and demonstrates superior RGB‑D novel‑view synthesis and camera‑pose estimation on Replica, Tanks and Temples, and DTU datasets.

By Yibin Zhao, Yihan Pan, Yangwen Li, Jun Nan, Jianjun Yi
arXiv Computer Vision
Sep 30

AESplat: Advancing Pose-Free Feed-Forward 3D Gaussian Splatting via Decoupled Appearance Modeling

AESplat is a new pose‑free feed‑forward 3D Gaussian Splatting framework that improves rendering quality by decoupling view‑independent and view‑dependent appearance modeling. It directly extracts the base view‑independent appearance from input images and predicts higher‑order spherical harmonic coefficients with a shallow MLP that incorporates 3D‑aware inductive biases. Experiments on several datasets show AESplat outperforms state‑of‑the‑art methods, achieving up to 0.8 dB higher PSNR than NAS3R and 1.1 dB over DepthSplat on RealEstate10K.

By Shiwei Ren, Zhiang Liu, Yongchun Fang, Hongwei Chen
arXiv Computer Vision
Oct 9

LVSPM: Long Sequence View Synthesis and Pose Estimation Model

LVSPM is a generalizable model that jointly estimates camera poses and synthesizes novel views from uncalibrated image collections. It is trained only with RGB images and pose supervision, avoiding dense 3D ground truth, and uses test‑time training layers to scale to hundreds of input views. On datasets such as RealEstate10k, Co3Dv2, and DL3DV, LVSPM outperforms VGGT in pose estimation across 16–256 views and achieves state‑of‑the‑art pose‑free novel view synthesis quality, maintaining high performance even as scene scale increases.

By Xi Chen, Yachi Zhang, Linghao Chen, Minghua Liu, Hao Su, Zexiang Xu, Xiaoshuai Zhang
arXiv AI
Aug 28

Per-View Gaussian Predictions Enable Training-Free Distractor Filtering in Feed-Forward 3DGS

The paper presents a training‑free filtering method for feed‑forward 3D Gaussian Splatting that removes transient distractors from 3D reconstructions. By excluding each input’s per‑view Gaussians and re‑rendering the scene, the method identifies inconsistent content through feature similarity and reconstruction error reduction. The approach improves novel‑view quality across multiple models and benchmarks while preserving clean scenes.

By Kangmin Seo, Jae-Pil Heo
arXiv Computer Vision
Aug 27

PIVOT: A Multi-Trajectory Dataset and Testbed for Pose, Intrinsics, and Novel Viewpoint Evaluation in Real-World 3D Reconstruction

PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.

By Mary Raymond