The paper introduces Qwen-GuidePlay-2B, a 2B‑parameter language model fine‑tuned for dialogue‑game interaction. The training pipeline consists of three stages: supervised fine‑tuning on successful game trajectories, weighted turn‑level fine‑tuning, and teacher‑guided fine‑tuning that corrects formatting and evaluates examples. The resulting model achieves a clemscore of 57.12 and a statscore of 42.68 on Playpen’s public validation, ranking second in the official challenge and demonstrating that careful curation can outperform more aggressive procedural methods.
By Syed Mahbubul Huq, Pranava Madhyastha
CAST is a critique‑aware training framework that transforms sparse task outcomes into action‑level supervision for both critique learning and policy optimization. By analyzing agent trajectories, CAST synthesizes structured rationales that explain action validity under partial observability, enabling the creation of richer training data. Fine‑tuned Qwen3‑family models trained with CAST show significant reliability gains, outperforming GPT‑OSS‑120B by over 10% on Retail tasks and improving Telehealth performance by 9% in an out‑of‑domain setting.
By Amir Saeidi, Zehua Zhang, Rishitosh Singh, Naman Ahuja, Vivek Gupta, Ali Payani, Gaowen Liu, Jayanth Srinivasa, Chitta Baral
arXiv:2607. 17191v1 Announce Type: new Abstract: Human-like private chat requires more than fluent response generation: a system must preserve persona, relationship, memory, bounded knowledge, medium-specific timing, and a coherent multi-turn arc.
By Wentao Liu, Siyu Song, Xi Chen, Youjia Li, Xiaokun Wang, Min Ji, Ji Wang
The paper introduces Evaluation-as-Search (EaS), a feedback‑driven method that adaptively probes LLM‑powered meeting assistants by focusing on natural questions likely to reveal grounding failures. Using EaS, the authors build MeetingProbe, a benchmark of over 3,000 annotated question‑answer pairs from 20 transcripts across three meeting genres and three assistants. Ablation studies show that adaptive search uncovers 2.5× more failures than random probing, revealing a capability gradient and eight recurring failure categories dominated by discourse‑pragmatic challenges.
By Sami Khairy, Yasaman Hosseinkashi, Vishak Gopal, Ross Cutler
arXiv:2608.21833v1 Announce Type: new
Abstract: Recent large language models (LLMs) can operate as coding agents that build complete games from natural language requests. Game development is especial...
By Kun Chen, Haorong Hong, Peizhong Gao, Jianfeng Lin, Tongxu Luo, Yuxuan Xie, Chenxu Liu, Jieling He, Zhongyuan Liu, Zeno Zeng
The Agent Error Dataset (AED) presents 50,228 error–diagnosis pairs collected from 9,961 source tasks across 33 environments, 19 harness families, and 23 policy models in text‑based agent systems. A five‑stage Agentic Error‑to‑Training (AET) pipeline generates diagnoses and proposed corrections, verifies them against recorded evidence, and creates separate training views for diagnosis and actor recovery. Experiments show that first‑proposal corrections improve verifier pass rates from 18.4% to 51.1%, and fine‑tuning with full‑diagnosis data raises Qwen3‑8B’s exact‑step agreement from 47.2% to 63.6% on a holdout set.
By Kunlun Zhu, Xuyan Ye, Yibo Li, Cheng Qian, Beibin Li, Heng Ji