arXiv Computation and Language

First Make It Playable, Then Make It Good: Staged Interaction Learning for Small Dialogue-Game Agents

The paper introduces Qwen-GuidePlay-2B, a 2B‑parameter language model fine‑tuned for dialogue‑game interaction. The training pipeline consists of three stages: supervised fine‑tuning on successful game trajectories, weighted turn‑level fine‑tuning, and teacher‑guided fine‑tuning that corrects formatting and evaluates examples. The resulting model achieves a clemscore of 57.12 and a statscore of 42.68 on Playpen’s public validation, ranking second in the official challenge and demonstrating that careful curation can outperform more aggressive procedural methods.

arXiv Machine Learning
1d ago

Acquire, Repair, Preserve: A Diagnosis-Guided Post-Training Recipe for Small-Model Dialogue Game Agents

The paper presents a post‑training recipe for small dialogue‑game agents that involves three steps: acquiring broad game participation via supervised fine‑tuning, repairing specific local failures with turn‑local preference pairs, and preserving general capabilities. Applied to the LM Playschool Challenge, the method raises the public clemscore from 10.67 to 38.92 and the closed in‑domain score from 13.41 to 41.17 while keeping overall static performance nearly unchanged. The gains are mainly within the targeted game family, with limited improvement on out‑of‑domain clemscore.

By Nan Li
arXiv AI
Jul 29

CAST: Game Solvers as Turn-Level Teachers for LLM Agents

arXiv:2607. 25308v1 Announce Type: cross Abstract: Training large language models (LLMs) to act in long-horizon games is a promising step toward generalist decision-making, yet reinforcement learning with verifiable rewards (RLVR) relies on sparse final rewards that reveal little about which decisions determine success.

By Yu Wang, Yi-Kai Zhang, Wentao Shi, Ziang Ye, Yuchun Miao, Yueqing Sun, Qi Gu, Xunliang Cai, Lan-Zhe Guo, Han-Jia Ye, Fuli Feng
arXiv AI
Jun 19

MENTOR: Reinforcement Learning via Flexible Teacher-Optimized Rewards for Tool-Use Distillation

arXiv:2510. 18383v3 Announce Type: replace-cross Abstract: Distilling the tool-use capabilities of large language models (LLMs) into small language models (SLMs) is essential for their practical application.

By ChangSu Choi, Hoyun Song, Dongyeon Kim, WooHyeon Jung, Minkyung Cho, Sunjin Park, NohHyeob Bae, Seona Yu, KyungTae Lim
arXiv AI
Aug 25

Evaluating Large Language Models for automatic analysis of teacher simulations

The paper evaluates Large Language Models for automatically analyzing responses in digital teacher simulations. Experiments compare DeBERTaV3 and Llama 3 across zero‑shot, few‑shot, and fine‑tuning settings, revealing that performance varies by characteristic and that Llama 3 consistently outperforms DeBERTaV3, especially when new characteristics must be identified. The findings suggest Llama 3 is preferable for dynamic simulation environments where teacher educators introduce new evaluation criteria.

By David de-Fitero-Dominguez, Mariano Albaladejo-Gonz\'alez, Antonio Garcia-Cabot, Eva Garcia-Lopez, Antonio Moreno-Cediel, Erin Barno, Justin Reich
arXiv AI
Aug 6

Hallucinations on the Board: Tool-Augmented Evaluation of LLM Chess Commentary

arXiv:2608. 04240v1 Announce Type: cross Abstract: Superhuman game engines in domains like chess have made expert-level evaluations easily accessible, yet they communicate what is true without the natural-language explanations that make such expertise educationally useful to experts and non-experts alike.

By S. Ashwin Hebbar, Peiyao Sheng, Sewoong Oh, Pramod Viswanath