arXiv Computer Vision By Linxuan Lu

A Camera-Native Stereo VR180 Dataset

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The paper introduces a new stereo VR180 dataset captured directly with Blackmagic URSA Cine Immersive cameras, comprising 1,211 samples (636 video clips and 575 stills). Each sample is provided in camera-native Blackmagic RAW, separate-eye fisheye HEVC, and half-equirectangular HEVC formats, along with factory lens calibration and conversion tools. The authors also demonstrate that native-fisheye coding requires significantly more bitrate than half-equirectangular coding for equivalent viewport quality across all tested clips.

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arXiv Computer Vision
Aug 31

From Perspective to Fisheye Depth Estimation and Open-Vocabulary Segmentation

The paper introduces Distortion Extenders (DEX), learnable parameters that adapt vision foundation models to fisheye cameras by modeling distortion coefficients and correcting distributional shifts between fisheye and perspective images. DEX is applied to monocular depth estimation and open‑vocabulary segmentation across convolutional and Transformer architectures, consistently outperforming baselines on indoor and outdoor fisheye datasets. Additionally, DEX activations can be decoded to obtain distortion coefficients, aiding camera calibration.

By Rit Gangopadhyay, Alex Wong
arXiv Computer Vision
Sep 28

From Mono to Stereo: Accelerating Binocular Gaussian Splatting via Reprojection and Selective Patching

The paper introduces a 2D Gaussian Splatting pipeline that renders a dominant-eye RGB image and depth proxy, then reprojects and selectively patches the affiliated eye to reduce redundant work. By reusing alpha-blending weights and generating adaptive regions of interest, the method cuts sequential binocular rendering time by 15.5% to 28.8% and GPU memory by 6% to 11% on several datasets, with minimal quality loss. It demonstrates a practical efficiency‑quality trade‑off for static‑scene stereo rendering and suggests further evaluation on dynamic scenes and VR hardware.

By Hongfei Zhu, Ling Zhou
arXiv Computer Vision
Oct 5

FUSEye: Training-Light Fisheye Detection with Overlapping Views and Zero-Initialized Adapters

FUSEye is a lightweight training framework that adapts a frozen COCO‑pretrained YOLO26‑x detector for fisheye images by adding only about 227k parameters. It introduces three modules: GridViews to enlarge compressed boundary regions, Z‑Adapters to correct distortion‑induced feature misalignment, and AgreeFusion to fuse detections across overlapping views. On the WoodScape fisheye benchmark, FUSEye boosts YOLO26‑x mAP50 from 0.148 to 0.266 while requiring only 25% of the labeled data to achieve 0.2597 mAP50, and it also improves YOLOv8‑11 detectors.

By Wenya Su, Kai Luo, Di Wen, Ruiping Liu, Yufan Chen, Junwei Zheng, Kunyu Peng, Kailun Yang