arXiv AI

Mini Amusement Parks (MAPs): A Testbed for Modelling Business Decisions

arXiv:2511. 15830v2 Announce Type: replace Abstract: Despite rapid progress in artificial intelligence, current systems struggle with the interconnected challenges that define real-world decision making.

arXiv AI
Jun 2

TravelEval: A Comprehensive Benchmarking Framework for Evaluating LLM-Powered Travel Planning Agents

arXiv:2606. 01046v1 Announce Type: new Abstract: The development of Large Language Models (LLMs) has significantly improved travel planning applications, yet evaluating such models is limited by existing benchmarks' limitations: 1) overemphasis on constraint compliance, neglecting multi-dimensional qualities like spatio-temporal cost; 2) datasets lacking real-world authenticity and coverage in key areas (e.

By Weiyi Chen, Shuaixiong Wang, Ziyun Gao, Kaichun Hu, Wangze Ni, Shimin Di, Chen Jason Zhang, Lei Chen
arXiv AI
Jun 9

SpatialWorld: Benchmarking Interactive Spatial Reasoning of Multimodal Agents in Real-World Tasks

arXiv:2606. 09669v1 Announce Type: new Abstract: Spatial reasoning is a foundational capability for multimodal large language models (MLLMs) to perceive and operate within the physical world.

By Hongcheng Gao, Hailong Qu, Jingyi Tang, Jiahao Wang, Zihao Huang, Hengkang Qiao, Shihong Huang, Junming Yang, Yi Li, Hongyixuan Yuan, Wenjie Li, Bohan Zeng, Wenbo Li, Bo Wang, Jianhui Liu, Olive Huang, Haoyang Huang, Wentao Zhang, Guoqing Huang, Nan Duan, Yinpeng Dong
arXiv AI
Jul 15

DeepTravel: An End-to-End Agentic Reinforcement Learning Framework for Autonomous Travel Planning Agents

arXiv:2509. 21842v2 Announce Type: replace Abstract: Travel planning (TP) agent has recently worked as an emerging building block to interact with external tools/resources for travel itinerary generation, ensuring an enjoyable user experience.

By Yansong Ning, Rui Liu, Jun Wang, Kai Chen, Wei Li, Jun Fang, Kan Zheng, Naiqiang Tan, Hao Liu
arXiv AI
Sep 10

PAN: A World Model for General, Actionable, and Long-Horizon World Simulation

arXiv:2511.09057v4 Announce Type: replace-cross Abstract: A world model is a cognitive simulator of the real-world environment allowing biological agents to reason about how the world evolves, whethe...

By PAN Team, Zihan Liu, Yi Gu, Mingkai Deng, Guangyi Liu, Zeyu Feng, Qiyue Gao, Yiyan Hu, Benhao Huang, Yichi Yang, Kun Zhou, Jiannan Xiang, Zhiting Hu, Zhengzhong Liu, Eric P. Xing
arXiv AI
Oct 9

MAPF-World: Action World Model for Multi-Agent Path Finding

MAPF-World introduces an autoregressive action world model for multi‑agent path finding that predicts short‑horizon local observations and neighboring agents’ action intentions, enabling decisions beyond immediate local views. The model incorporates a spatio‑agent positional encoding within Transformer architectures to enhance spatial awareness and agent semantics, fostering coordinated behaviors. Experiments on diverse maps, including a new automated map generator based on real‑world urban layouts, show that MAPF‑World outperforms existing learned solvers, achieving strong performance, robust zero‑shot generalization, and high success rates even at high agent densities.

By Zhanjiang Yang, Yueming Li, Yang Shen, Meng Li, Lijun Sun
arXiv AI
Oct 9

Mine Odyssey: Benchmarking Spatial Agentic Intelligence in the Wild

Mine Odyssey is a new benchmark that tests agentic spatial intelligence by having agents navigate Minecraft reconstructions of real-world locations. The benchmark includes 180 tasks across 30 sites in 20 countries, featuring 20 outdoor and 10 indoor settings with varied scales, layouts, and terrains. Each task gives a natural‑language instruction to visit specific waypoints in order, requiring agents to find routes, open doors, and manage navigation errors.

By Yuxuan Cao, Junlong Li, Hao Li, Junxian He
arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv Computer Vision
Oct 23

AgentVQA: A Unified Benchmark for Agentic Visual Understanding

AgentVQA is an offline benchmark designed to evaluate vision‑language models on realistic agentic scenarios across five domains: Web Agents, Robotics, Egocentric Videos, Games, and Spatial Planning. It comprises 1,000 carefully selected real‑world examples drawn from 23 source datasets, enabling reliable comparisons without costly online simulations. The benchmark reveals that current models achieve only 58.5% accuracy, with most errors stemming from difficulties in grounding and tracking evolving visual states rather than from task misunderstanding or reasoning.

By Advait Gupta, Sachin Konan, Tom Yin, Gabriel Sarch, Zhuang Liu
arXiv AI
Sep 18

TripScore: Aligning LLMs for Real-World Travel Planning via Expert-Calibrated Reward

TripScore is a benchmark and evaluation framework for large language models (LLMs) in travel planning, built from real user logs and calibrated with 1,468 pairwise judgments from 203 travel experts. It uses a hierarchical feasibility gate for format and commonsense checks, and a unified point-wise reward that combines soft quality and preference fulfillment. Experiments show that reinforcement learning fine‑tuning, such as GRPO, consistently outperforms other methods when evaluated with TripScore.

By Yincen Qu, Huan Xiao, Feng Li, Gregory Li, Hui Zhou, Xiangying Dai, Xiaoru Dai, Xuan Huang