arXiv:2610.03695v1 Announce Type: new
Abstract: Modern chess engines are silent experts: they play at a superhuman level, but do not offer explanations for their play. On the other hand, language mod...
By Adithya Bhaskar, Jeffrey Cheng, Danqi Chen
arXiv:2603. 20510v2 Announce Type: replace Abstract: Language models often lack grounded reasoning capabilities in specialized domains where training data is scarce but bespoke systems excel.
By Zhenwei Tang, Qianfeng Wen, Seth Grief-Albert, Yahya Elgabra, Blair Yang, Honghua Dong, Ashton Anderson
arXiv:2607. 16097v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become central to improving large language models (LLMs) on complex reasoning tasks, yet RL post-training is largely studied in isolation from the pretraining that precedes it.
By Jingyan Shen, Ang Li, Salman Rahman, Yifan Sun, Micah Goldblum, Matus Telgarsky, Pavel Izmailov
arXiv:2609.00474v1 Announce Type: cross
Abstract: LLMs are increasingly deployed as orchestrators that coordinate specialized subagents to solve complex tasks through natural language. However, in ma...
By Harini S I, Somesh Singh, Yaman K Singla, Rajiv Ratn Shah, David Doermann, Balaji Krishnamurthy
arXiv:2608. 12626v1 Announce Type: cross Abstract: Strategic reasoning in Large Language Models (LLMs) within long-horizon environments is often limited by inconsistent subgoals.
By Yi Wu, Zhimin Hu
SpireBench evaluates long‑horizon strategic play by having large language models play the full commercial deck‑builder Slay the Spire, a game where early choices determine long‑term success. Across 20 LLMs at the highest difficulty, frontier models beat heuristic baselines and match average human performance but lag far behind experts, especially as runs lengthen. The benchmark reveals that strong models excel in early fights but misjudge risk over a run, and that their performance depends partly on prior game knowledge rather than on memories written during play.
By Scott C. Lowe, Sander W. Keemink
arXiv:2608. 04240v1 Announce Type: cross Abstract: Superhuman game engines in domains like chess have made expert-level evaluations easily accessible, yet they communicate what is true without the natural-language explanations that make such expertise educationally useful to experts and non-experts alike.
By S. Ashwin Hebbar, Peiyao Sheng, Sewoong Oh, Pramod Viswanath
arXiv:2606. 00103v1 Announce Type: new Abstract: We introduce a multi-turn interactive framework for reasoning evaluation that treats reasoning as active evidence acquisition and belief updating.
By Mingyuan Fan, Weiguang Han, Daixin Wang, Cen Chen, Zhiqiang Zhang, Jun Zhou
arXiv:2510. 11686v2 Announce Type: replace-cross Abstract: Reinforcement learning (RL) promises to expand the capabilities of language models, but it is unclear if current RL techniques promote the discovery of novel behaviors, or simply sharpen those already present in the base model.
By Jens Tuyls, Dylan J. Foster, Akshay Krishnamurthy, Jordan T. Ash
arXiv:2606. 25450v1 Announce Type: new Abstract: Traditional evaluations measure a learning algorithm's final performance on an i.
By Jinghan Zhang, Zerui Cheng, Shiqi Chen, Ge Zhang, Wenhao Huang, Jiashuo Liu, Junxian He, Tianle Cai
arXiv:2605. 12519v2 Announce Type: replace-cross Abstract: Training language models to produce both correct answers and sound reasoning remains an open challenge.
By Kyuyoung Kim, Kevin Wang, Yunfei Xie, Peiyang Xu, Peiyao Sheng, Chen Wei, Zhangyang Wang, Jinwoo Shin, Pramod Viswanath, Sewoong Oh
arXiv:2608. 05168v1 Announce Type: new Abstract: Large language models often fail on reasoning tasks despite possessing the capability to solve them.
By Dayu Wang, Jiaye Yang, Weikang Li, Jiahui Liang, Yang Li, Deguo Xia, Jizhou Huang