arXiv:2603. 20510v2 Announce Type: replace Abstract: Language models often lack grounded reasoning capabilities in specialized domains where training data is scarce but bespoke systems excel.
By Zhenwei Tang, Qianfeng Wen, Seth Grief-Albert, Yahya Elgabra, Blair Yang, Honghua Dong, Ashton Anderson
arXiv:2607. 16097v1 Announce Type: cross Abstract: Reinforcement learning (RL) has become central to improving large language models (LLMs) on complex reasoning tasks, yet RL post-training is largely studied in isolation from the pretraining that precedes it.
By Jingyan Shen, Ang Li, Salman Rahman, Yifan Sun, Micah Goldblum, Matus Telgarsky, Pavel Izmailov
arXiv:2605. 12519v2 Announce Type: replace-cross Abstract: Training language models to produce both correct answers and sound reasoning remains an open challenge.
By Kyuyoung Kim, Kevin Wang, Yunfei Xie, Peiyang Xu, Peiyao Sheng, Chen Wei, Zhangyang Wang, Jinwoo Shin, Pramod Viswanath, Sewoong Oh
arXiv:2607. 21856v1 Announce Type: new Abstract: Modern reasoning models depend on reasoning data, today sourced from human annotations or distilled from stronger LLMs.
By Ziran Yang, Chengshuai Shi, Raj Ghugare, Benjamin Eysenbach, Karthik Narasimhan, Chi Jin
arXiv:2609.00474v1 Announce Type: cross
Abstract: LLMs are increasingly deployed as orchestrators that coordinate specialized subagents to solve complex tasks through natural language. However, in ma...
By Harini S I, Somesh Singh, Yaman K Singla, Rajiv Ratn Shah, David Doermann, Balaji Krishnamurthy
arXiv:2609.22245v1 Announce Type: new
Abstract: Large language models can produce fluent explanations for chess moves, but plausible language does not necessarily reflect the reasoning behind a decis...
By Angelina Parfenova
arXiv:2610. 00416v1 Announce Type: new Abstract: Evaluating large language models becomes increasingly challenging as their capabilities advance: benchmarks can saturate, public test sets risk contamination, and assessing harder tasks can require expensive grading or execution infrastructure.
By Timoth\'ee Lesort, Alejandra L\'opez de Aberasturi G\'omez, Tristan Karch, Tom Veniat, Philippe Modard, Karl Tuyls, Ludovic Denoyer
WordPolo is a word‑finding task that evaluates language models by having them guess an unknown target word and receive semantic similarity feedback. Participants start with no knowledge, make iterative guesses, and receive distance scores that guide them through semantic space. The study tests recent LLMs, LRMs, humans, and a heuristic on 1,500 puzzles, revealing that while solve rates vary widely, many models make meaningful progress and exhibit human‑like strategies, highlighting the importance of assessing reasoning processes, not just final accuracy.
By Tyler McDonald, Ali Emami
Self-Play Search Distillation (SPSD) is a framework that generates superhuman synthetic data by having MuZero-like networks play board games in executable environments. The search records are converted into structured reasoning chains that serve as environment‑grounded supervision for training large language models. When applied to Qwen3‑4B‑Base, SPSD improves performance on six mathematics benchmarks from 24.1 to 36.6 and raises the win rate on unseen games from 15% to 45%.
By Lorenzo Molfetta, Wai-Chung Kwan, Giacomo Frisoni, Luca Ragazzi, Gianluca Moro, Pavlos Vougiouklis, Jeff Z. Pan, Pasquale Minervini
The paper presents a systematic mapping of recent chess research involving humans, engines, neural and reinforcement‑learning systems, large language models (LLMs), and hybrid approaches. It identifies 84 core study families and classifies them by agent type, strategic‑reasoning stages, and evaluation dimensions, highlighting a strong focus on situation assessment, evaluation, and action selection while noting gaps in planning, explanation, metacognition, and human–AI collaboration. The study also distinguishes hybrid systems by integration timing and cautions that improved human performance in evaluations does not automatically imply human–AI synergy.
By Paolo Ciancarini, Remo Pareschi
arXiv:2609.33149v2 Announce Type: replace
Abstract: A common principle of effective learning is to practice material that is neither already mastered nor too difficult to permit progress. We ask how...
By Hongbo Chen, Guohua Lu, Ting Dang, Hong Jia
arXiv:2608. 04240v1 Announce Type: cross Abstract: Superhuman game engines in domains like chess have made expert-level evaluations easily accessible, yet they communicate what is true without the natural-language explanations that make such expertise educationally useful to experts and non-experts alike.
By S. Ashwin Hebbar, Peiyao Sheng, Sewoong Oh, Pramod Viswanath