arXiv:2606. 08992v1 Announce Type: cross Abstract: Vision-and-Language Navigation in continuous environments requires agents to understand the spatial structure of previously unseen environments in order to follow language instructions.
By Yucheng Deng, Pingrui Lai, Xinhai Li, Chenjia Bai, Xiaoheng Deng, Chengnuo Sun, Xuelong Li, Hua Yang
arXiv:2606. 00095v1 Announce Type: cross Abstract: Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions.
By Kailing Li, Tianwen Qian, Lijin Yang, Yuqian Fu, Jingyu Gong, Xiaoling Wang, Liang He
Building memory is essential for long-horizon planning in zero-shot embodied navigation. Detector-centric scene graphs often compress observations into sparse nodes, discarding fine-grained visual evidence and accumulating noise, while 3D reconstruction-based methods remain computationally prohibitive.
arXiv:2606. 30696v1 Announce Type: cross Abstract: Enabling robots to follow natural language commands to complete zero-shot long-horizon tasks remains challenging.
By Kaier Liang, Hengde Dai, Cristian-Ioan Vasile
arXiv:2512. 23020v3 Announce Type: replace-cross Abstract: 3D visual grounding aims to locate objects based on natural language descriptions in 3D scenes.
By Wenyuan Huang, Zhenyu Zhang, Zhao Wang, Zhou Wei, Ting Huang, Fang Zhao, Jian Yang
arXiv:2510. 11014v2 Announce Type: replace-cross Abstract: Autonomous robots often view rooms only partially, through a doorway, where the walls and scene structure hide the geometry and task-relevant semantics needed for safe navigation and goal-directed action.
By Subhransu S. Bhattacharjee, Hao Lu, Dylan Campbell, Rahul Shome
arXiv:2607. 14514v1 Announce Type: cross Abstract: Object-goal navigation requires an embodied agent to locate and reach an instance of a specified object category in an indoor environment.
By Xiaoran Xu, Yupeng Wu, Tianyu Xue, Yifan Xu, Xuanran Dong, Xiaoshan Yang, Changsheng Xu
arXiv:2606. 09134v1 Announce Type: cross Abstract: Constructing knowledge graphs from 3D simulation scenes is essential for robot task reasoning, but the key bottleneck, grounding scene objects to formal ontology classes, still relies on manually curated dictionaries that are brittle and do not generalize across assets.
By Jiangtao Shuai, Zongxiong Chen, Manfred Hauswirth, Sonja Schimmler
arXiv:2605. 05407v2 Announce Type: replace Abstract: Scaling LLM-based embodied agents from text-only environments to complex multimodal settings remains a major challenge.
By Mohamed Salim Aissi, Clemence Grislain, Clement Romac, Laure Soulier, Mohamed Chetouani, Olivier Sigaud, Nicolas Thome
arXiv:2603. 18624v2 Announce Type: replace-cross Abstract: Zero-shot object-goal navigation (ZSON) requires navigating unknown environments to find a target object without task-specific training.
By Shuqi Xiao, Maani Ghaffari, Chengzhong Xu, Hui Kong
arXiv:2608. 07079v1 Announce Type: cross Abstract: Object-goal navigation has made substantial progress in semantic perception and exploration, yet persistent memory for multi-object navigation and cross-floor navigation are still commonly addressed separately.
By Zehui Li, Zihao Sun, Jiawei Xu, Zheqi He, Xiaoqiang Zhang, Jing-Shu Zheng, Lu Liu, Dahui Gao, Xiuwan Chen
arXiv:2606. 31919v1 Announce Type: cross Abstract: Zero-shot Object Goal Navigation (ZSON) with RGB-only perception poses a fundamental challenge for embodied agents, as the absence of explicit depth information introduces severe physical uncertainty and semantic-physical misalignment.
By Wenyuan Xie, Shaokai Wu, Yijin Zhou, Yanbiao Ji, Guodong Zhang, Bayram Bayramli, Qiuchang Li, Xunchu Zhou, Yue Ding, Hongtao Lu