arXiv Computer Vision

Spatio-Temporal Garment Reconstruction Using Diffusion Mapping via Pattern Coordinates

arXiv Computer Vision
Sep 4

BooM-VVT: Boosting Mask-Free Video Virtual Try-On with Image-Level Pseudo Data

BooM‑VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It introduces a multi‑stage training strategy using image‑level pseudo data to learn mask‑free localization, a garment‑sensitive keyframe sampling method to capture garment appearance, and a Frame‑Shared 3D‑RoPE module to align keyframes with target video frames for accurate garment detail transfer. The authors also release OmniView, a large‑scale multi‑view try‑on dataset, and demonstrate that BooM‑VVT outperforms existing methods in temporal consistency and garment fidelity.

By Wei Zhang, Xin Li, Peishu Shi, Jialin Gao, Xuekang Peng, Zhichao Lian, Yeying Jin
Hugging Face Trending Papers
Sep 3

BooM-VVT: Boosting Mask-Free Video Virtual Try-On with Image-Level Pseudo Data

BooM-VVT is a mask‑free video virtual try‑on framework that builds on a keyframe‑driven paradigm. It uses a multi‑stage training strategy with image‑level pseudo data to learn mask‑free localization, introduces Garment‑Sensitive Keyframe Sampling to capture garment appearance, and employs Frame‑Shared 3D‑RoPE for spatiotemporal correspondence. The authors also create the OmniView dataset to support diverse camera viewpoints and tasks, achieving superior temporal consistency and garment fidelity compared to existing methods.

arXiv Computer Vision
6d ago

HyperBones: Realtime Bone-driven Neural Garment Simulation with Hypernetwork Conditioning

The paper introduces HyperBones, a real‑time garment simulation framework that combines a reduced‑space neural dynamics simulator with a lightweight neural network correcting Linear Blend Skinning (LBS) at a coarse level, and a convolutional MLP for fine‑scale wrinkle recovery in UV space. By decoupling identity‑specific computation from shape conditioning through a hypernetwork, the method achieves high performance without an offline simulator, delivering physically plausible dynamics across diverse motions and unseen body shapes. Experiments demonstrate a speedup of over 30× compared to state‑of‑the‑art autoregressive neural simulators, reaching interactive inference at roughly 1 ms per frame on a consumer GPU.

By Astitva Srivastava, Hsiao-Yu Chen, Ryan Goldade, Philipp Herholz, Zhongshi Jiang, Gene Wei-Chin Lin, Lingchen Yang, Nikolaos Sarafianos, Tuur Stuyck, Avinash Sharma, Egor Larionov
arXiv Computer Vision
2d ago

Revisiting Avatar-As-Image: High-Fidelity Registration is All You Need

The paper introduces AvaImg, a multi‑stage optimization pipeline that achieves high‑fidelity SMPL(-X)+D registrations with UV texture for arbitrary clothed scans. By enforcing a body‑inside‑clothing constraint through signed winding numbers and employing a three‑level efficiency cascade, AvaImg significantly reduces runtime and storage while recovering fine surface detail via coarse‑to‑fine displacement optimization. The resulting textured registrations are nearly indistinguishable from scans, and encoding the UV maps with a frozen FLUX VAE demonstrates compatibility with 2D generative models, enabling 3D avatar generation using image‑based priors.

By Margaret Kostyrko, Yuxuan Xue, Garvita Tiwari, Gerard Pons-Moll