arXiv:2602.24043v2 Announce Type: replace
Abstract: Reconstructing 3D clothed humans from monocular images and videos is a fundamental problem with applications in virtual try-on, avatar creation, an...
By Yingxuan You, Ren Li, Corentin Dumery, Cong Cao, Hao Li, Pascal Fua
arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
By Guoxing Sun, Heming Zhu, Linjie Lyu, Pascal Fua, Christian Theobalt, Marc Habermann
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles.
arXiv:2608.20770v1 Announce Type: new
Abstract: Modern AI video generation models can produce videos with high visual fidelity and seemingly smooth temporal transitions. However, visual realism does...
By Haojin He, Hao Tan, Zichang Tan, Ajian Liu, Jun Wan
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
STyMo is a few‑shot motion style transfer method that learns from only seconds of paired data and trains in one to two minutes. It decomposes style into a static posture component and a temporal dynamics component, allowing runtime adjustment of posture intensity, temporal exaggeration, and per‑body‑region style. The approach includes a stylizability gate to avoid artifacts on out‑of‑distribution motions and supports an iterative authoring workflow, with results shown across a range of motion styles and a released dataset for future research.
By Jose Luis Ponton, Alexander Winkler, Ladislav Kavan, Yuting Ye, Petr Kadlecek