PersonaForge is a user‑simulation framework that generates realistic multi‑turn interactions between users and agentic systems, addressing the gap that most training data assumes single‑turn queries. It uses a four‑dimensional persona space, SOUL‑driven behavioral control calibrated to real‑user statistics, and Reverse Deep Construction from authentic seed queries to create a 6.3K‑record training set and a 138‑task benchmark called PersonaForge‑Bench across 20 professional domains. Experiments with Qwen3.5‑27B show that training with PersonaForge improves composite scores by 4.1%, especially in Task Completion (+6.0%) and Response Quality (+6.8%), while also reducing turns and tool calls, indicating more efficient interactions.
By Hanglong Lv, Dawei Zhu, Lei Li, Bowen Ye, Huaqiu Liu, Yifan Song, Bofei Gao, Weimin Xiong, Jinhao Dong, Chenhong He, Lingpeng Kong, Qi Liu, Tong Yang, Fuli Luo
arXiv:2602.00685v2 Announce Type: replace
Abstract: Large language models (LLMs) are increasingly used as simulated participants in social science experiments, but their behavior is often unstable an...
By Xuan Liu, Haoyang Shang, Zizhang Liu, Xinyan Liu, Yunze Xiao, Yiwen Tu, Haojian Jin
The paper introduces a three-tier persona vector to generate diverse, realistic user inputs for evaluating tool-augmented LLM agents. The vector includes 23 dimensions: categorical demographics, continuous behavioral traits, and continuous emotional states, plus a query-complexity overlay. Experiments on 64,698 conversations show that these persona dimensions produce measurable differences in agent performance and realistic scenario-reactive behavior.
The paper introduces a three-tier persona vector for user simulation in evaluating LLM agents, comprising 23 dimensions across demographics, behavioral traits, and emotional states, plus a query-complexity overlay. It demonstrates that these nuanced personas generate diverse, scenario-reactive conversations, leading to significant variations in agent goal achievement and compliance across different contexts. The model’s design allows for reproducible, auditable user behavior patterns without relying on learned covariance matrices.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Kumar Das, Jitesh Chandra Mishra, Arun Menon, Avinash Karn, Mouli V
arXiv:2608. 00007v1 Announce Type: cross Abstract: Equipping Large Language Models (LLMs) with human-like personas is crucial for agentic applications, such as role-play and user simulation.
By Bohan Tang, Yiwen Guo
arXiv:2606. 18263v1 Announce Type: cross Abstract: Large language models (LLMs) are increasingly used to simulate human populations via persona prompting, often under the assumptions that richer persona descriptions improve behavioral fidelity, similarly sized attribute combinations are equally simulatable, and persona definitions generalize across tasks.
By Aanisha Bhattacharyya, Yaman Kumar Singla, Rajiv Ratn Shah, Changyou Chen, Jitendra Ajmera
arXiv:2507.19364v3 Announce Type: replace
Abstract: The integration of Large Language Models (LLMs) into social simulation has generated considerable enthusiasm, but also raises substantial methodolo...
By Patrick Taillandier, Jean Daniel Zucker, Arnaud Grignard, Benoit Gaudou, Nghi Quang Huynh, Haojia Kong, Alexis Drogoul
arXiv:2504. 09662v4 Announce Type: replace-cross Abstract: Multi-agent large language model simulations have the potential to model complex human behaviors and interactions.
By Jenny Ma, Riya Sahni, Karthik Sreedhar, Lydia B. Chilton
arXiv:2606. 02470v1 Announce Type: new Abstract: The Model Context Protocol (MCP) has emerged as a transformative standard for connecting large language models (LLMs) with external data sources and tools, and has been rapidly adopted across personal applications and development platforms.
By Wenhao Wang, Peizhi Niu, Gongyi Zou, Xiyuan Yang, Jingxing Wang, Haoting Shi, Yaxin Du, Jingyi Chai, Xianghe Pang, Shuo Tang, Yanfeng Wang, Siheng Chen
arXiv:2606. 16307v1 Announce Type: new Abstract: Training tool-augmented LLM agents requires large corpora of multi-turn, tool-grounded conversational data that is expensive to annotate, privacy-constrained in production settings, and largely absent from public datasets.
By Rahul Khedar, Eshita, Sneha Teja Sree Reddy Thondapu, Mayank Malhotra, Arup Das, Jitesh Chandra, Yun-Shiuan Chuang, Chaitanya Kulkarni, Arun Menon, Linsey Pang, Avinash Karn, Mouli V, Prakhar Mehrotra
arXiv:2606. 31038v1 Announce Type: cross Abstract: For virtual humans to appear believable, they must exhibit agency and spatial awareness while interacting with their environment in ways that reflect competence and intelligence.
By Stefano Calzolari, Rubens Montanha, Gabriel Schneider, Gustavo Wide, Paulo Knob, Francesco Strada, Andrea Bottino, Soraia Raupp Musse
The paper introduces two minimal simulation foundations—SD-AgentFoundry-2D and SD-AgentFoundry-3D—for educational and rapid prototyping use with large language models (LLMs) and vision-language models (VLMs). SD-AgentFoundry-2D offers a 2D multi‑agent environment where LLM agents move, communicate, and react to local events such as fire, while SD-AgentFoundry-3D provides a 3D digital‑twin setting where a VLM interprets first‑person images to generate natural‑language movement instructions. Both frameworks run locally on macOS, Windows, and Linux, are intentionally lightweight, and are open for modification rather than being finished applications.
By Ryuki Hyodo