arXiv:2607. 10984v1 Announce Type: cross Abstract: Existing Stochastic 3D Human Motion Prediction models are fundamentally constrained by hard-coding the skeleton kinematics, severely limiting generalization, preventing cross-dataset training, and requiring complex data retargeting.
By Cecilia Curreli, Florian Hofherr, Dominik Muhle, Abhishek Saroha, Riccardo Marin, Daniel Cremers
arXiv:2607. 08725v1 Announce Type: cross Abstract: Recent progress in 3D human pose estimation has made markerless recovery of skeletal motion increasingly accurate and scalable.
By Ayda Eghbalian, Kevin Desai
Accurate monocular 4D hand reconstruction remains challenging. Per-frame discriminative regressors lack temporal context and often produce jittery predictions.
arXiv:2604.09057v3 Announce Type: replace
Abstract: Audio-video (AV) generation has recently made strong progress in perceptual quality and multimodal coherence, yet generating content with plausible...
By Junchao Liao, Zhenghao Zhang, Xiangyu Meng, Litao Li, Ziying Zhang, Siyu Zhu, Long Qin, Weizhi Wang
arXiv:2509.24209v2 Announce Type: replace
Abstract: Instant reconstruction of dynamic 3D humans from uncalibrated sparse-view videos is critical for numerous downstream applications. Existing methods...
By Yingdong Hu, Yisheng He, Jinnan Chen, Weihao Yuan, Kejie Qiu, Zehong Lin, Siyu Zhu, Zilong Dong, Steven Hoi, Jun Zhang
arXiv:2607. 11221v1 Announce Type: cross Abstract: Accurate monocular 4D hand reconstruction remains challenging.
By Mingxi Xu, Bowen Duan, Yi Gu, Zhengyang Shen, Renjing Xu, Yutao Yue
arXiv:2607. 22702v1 Announce Type: cross Abstract: Text-motion representation learning has advanced rapidly, with growing interest in multi person interactions for animation, AR/VR, and embodied AI.
By Addison Zucek, Prerit Gupta, Kamila Kuatova, Aniket Bera
Pose-Anchored Optical Flow for Low-Latency Human Action Anticipation in Human-Robot Teaming proposes PoseOFF, a representation that captures local motion around human joints by conditioning optical flow extraction on pose. This structured motion representation aligns with human kinematics and improves early action recognition accuracy across multiple datasets and backbones. PoseOFF achieves comparable or better performance while observing less of the action sequence, making it suitable for real‑time, resource‑constrained robotic systems.
By Lewis de Zoete Grundy, Chris McCarthy, Christopher Fluke
arXiv:2606. 28215v1 Announce Type: cross Abstract: Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs.
By Jiaxin Li, Yuxiang Wu, Zhenkai Zhang, Xinrui Shi, Haoyuan Wang, Yichen Zhao, Su Linxiang, Chenyang Yu, Mingyu Zhang, Yifan Ding, Boran Wen, Li Zhang, Ruiyang Liu, Yong-Lu Li
arXiv:2608. 16222v1 Announce Type: cross Abstract: Humanoid intelligence requires learning over an extremely diverse space of whole-body motions and physically grounded interactions.
By Jiahao Ji, Ji Ma, Runhan Zhang, Runyi Yu, Wenjia Wang, Weiheng Chi, Qianqian Peng, Weichao Yan, Yongfei Gu, Ye Tian, Ting Wu, Longwei Li, Chun Yuan, Ruoli Dai, Lei Han
Human-robot interaction (HRI) requires robots to interpret human actions early in their execution in order to respond safely, efficiently, and naturally. However, many existing approaches to human act...
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito