arXiv Computer Vision

World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories

arXiv Computer Vision
Sep 1

CL4D: Contrastive Language-4D Pretraining for Vision-Language Reasoning in Dynamic Scenes

arXiv:2608.18734v2 Announce Type: replace Abstract: 4D understanding and reasoning is a fundamental capability for embodied AI agents operating in dynamic physical environments. However, existing vis...

By Kumal Hewagamage, Isuranga Senavirathne, Sasika Amarasinghe, Hasitha Gallella, Dulanga Weerakoon, Vigneshwaran Subbaraju, Ranga Rodrigo
arXiv Computer Vision
6d ago

InternW0-$\Delta$: A World Action Model Bridging Predictive Dynamics and Actions with 20K+ Hours of Open Data

InternW0-Δ is a unified World Action Model that integrates pretrained visual dynamics, scene semantics, 4D geometry, and motion priors within a Mixture-of-Transformers framework to generate robot actions. It leverages a frozen VLM for semantic guidance, a 4D foundation model for geometric priors, and introduces Causal Imprint to learn future-relevant scene changes without future-video rollout. The model is pretrained on a newly curated 20K‑hour heterogeneous corpus of robot and human demonstrations, achieving superior performance on simulation benchmarks and real‑robot platforms.

By Xingyu Miao, Zizun Li, Baole Fang, Kaiwen Song, Tenghui Wang, Hanxue Zhang, Yating Wang, Xudong Li, Yuping He, Xueyuan Wei, Chao Gao, Xijie Yang, Yingxiang Xu, Kerui Ren, Wenqi Guo, Jianjun Zhou, Xinzhe Wang, Weiguang Zhao, Ni Yang, Zetao Cai, Yufei Xue, Hengjie Li, Zeyu He, Yuanzhen Zhou, Rong Fu, Jianyang Zhang, Siwei Cui, Fuxian Huang, Yunsong Zhou, Xing Gao, Yifei Yao, Qiaojun Yu, Kailin Li, Ming Zhou, Mu Huang, Xinyue Li, Wenze Cui, Bingqi Jiang, Xueyue Zhu, Junting Dong, Haoyu Guo, Tao Lu, Mulin Yu, Bowen Zhou, Bin Zhao, Tianfan Xue, Weinan Zhang, Chunhua Shen
arXiv Computer Vision
Aug 28

Residual Flow Matching with Dynamic Cross-Interaction for 3D Multi-Person Motion Prediction

The paper introduces a Prior‑Guided Residual Flow Matching framework for 3D multi‑person motion prediction. It uses a Deterministic Coarse Prior to anchor kinematics and a Dynamic Cross‑Interaction mechanism to synchronize inter‑agent message passing during integration, thereby improving structural consistency and social context extraction. A decoupled joint‑motion architecture with bidirectional fusion further preserves fine‑grained kinematic coherence, achieving state‑of‑the‑art accuracy on several datasets.

By Wei Wei, Yinyuan Zhao, Ruixuan Yu
arXiv AI
Aug 28

CLAP: Cross-Embodiment Video World Models are Zero-Shot Physical Simulators

CLAP is a cross-embodiment framework for action‑conditioned video generation that can be trained on diverse internet‑scale videos from both humans and robots. It reconciles different action spaces—end‑effector poses, language instructions, and latent actions—using a curriculum that first learns physics priors from unlabeled video and then grounds them in real‑world action spaces for zero‑shot deployment. The resulting models match or exceed state‑of‑the‑art single‑embodiment models in challenging environments and support few‑shot adaptation across a wide range of robot morphologies.

By Kechen Liu, Ola Shorinwa