arXiv Computer Vision

GS-PQM: A Parameter-Domain Quality Metric for Compressed Gaussian Splatting

arXiv Computer Vision
Sep 25

Only What Was Seen: Observation-Gram Compaction of View-Dependent Appearance in 3D Gaussian Splatting

The paper introduces an observation‑Gram matrix that captures how each Gaussian in a 3D Gaussian Splatting model is viewed from training camera directions. This matrix serves as a distortion metric, enabling closed‑form degree reduction, Lagrangian rate‑distortion degree allocation, and matrix‑weighted vector quantisation. When applied to the Compressed3D framework, the metric improves PSNR by 0.49 dB before fine‑tuning and still yields a 0.32 dB gain at matched bitrate without any training images, while a training‑free stack built on the metric is 15% smaller than the image‑free GSICO at equal quality on Mip‑NeRF 360.

By Krzysztof Pietroszek
arXiv AI
6d ago

ClearGS: Reliability-Aware Gaussian Splatting from Handheld Videos

ClearGS is a method for 3D Gaussian Splatting from handheld videos that addresses uneven viewpoint coverage and mixed frame quality. It introduces Reliability‑aware View Allocation to assign graded supervision weights based on appearance reliability, degradation risk, and geometric utility, and weakly reactivates suppressed frames to maintain trajectory coverage. Additionally, Render‑Guided In‑Video Restoration uses a frozen no‑reference restoration expert and perceptual scoring to recover details lost to blur or distortion, followed by Full‑Trajectory Repair Consolidation to preserve early‑introduced details. On the GS2E and GSOTM datasets, ClearGS achieves state‑of‑the‑art performance with consistent CLIP‑IQA and MUSIQ gains and LPIPS reductions across most degradation settings, all without paired sharp supervision or matched clean references.

By Xuanzhi Liu, Xinyi Wu, Hang Pan, Wensi Huang, Zhenyao Wu, Ruize Han, Song Wang
arXiv Computer Vision
Aug 31

Non-Uniform Quantisation for 3DGS Compression

The paper introduces a non‑uniform quantisation scheme designed for 3D Gaussian Splatting (3DGS) models, addressing their high bitrate demands. By applying importance‑weighted quantisation and merging, the method adapts to the data distribution and removes post‑voxelisation redundancy. Experiments on benchmark datasets show state‑of‑the‑art compression performance, and the scheme is compatible with any point‑cloud representation, positioning it as a candidate for future MPEG 3DGS standardisation.

By Bert Van hauwermeiren, Patrice Rondao Alface, Adrian Munteanu
Hugging Face Trending Papers
Jul 29

SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM

3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality assessment. Unlike conventional image quality assessment (IQA), the quality of a 3DGS scene depends not only on the perceptual fidelity of rendered views, but also on scene-level factors such as spatial structure and cross-view consistency.