arXiv:2602. 05459v2 Announce Type: replace Abstract: Offline goal-conditioned reinforcement learning (GCRL) is typically benchmarked by the best tuned success rate of each method.
By Jan Malte T\"opperwien, Aditya Mohan, Marius Lindauer
arXiv:2606. 00017v1 Announce Type: new Abstract: Training language model agents for multi-agent strategic interaction presents a core difficulty: the quality of any action may depend on future events that never materialize, on moves that violate game rules, or on decisions made by other players.
By Aliaksei Korshuk, Alexander Buyantuev, Ilya Makarov
arXiv:2610.27280v1 Announce Type: cross
Abstract: Offline goal-conditioned reinforcement learning enables skill acquisition by reaching any goal from any state without dense rewards. Model-based meth...
By Yunzhe Hu, Dong Xu
arXiv:2605. 28863v2 Announce Type: replace-cross Abstract: Imperfect-information multiplayer games test whether agents can act under hidden information, sparse rewards, and non-stationary opponents.
By Aalok Patwa
Prospective Hindsight (PH) is a self‑calibrating training principle for reinforcement learning that augments any retrospective base method with a signal derived from the gap between an agent’s prospective prediction and its retrospective evaluation. By weighting gradients with a stop‑gradient surprise based on this prediction‑reality gap, PH highlights samples where the agent’s self‑model is most inaccurate and encourages the policy and predictor to co‑evolve, progressively focusing on remaining blind spots. Experiments on single‑turn verifiable tasks and a multi‑turn personal‑agent task show that PH improves both task performance and calibration across model scales, addressing overconfident failures in single‑turn settings and underconfident successes in multi‑turn settings.
By Jiaxin Zhang, Xiangyu Peng, Qinglin Chen, Yu Li, Hiroaki Hayashi, Chien-Sheng Wu
arXiv:2607. 16244v1 Announce Type: cross Abstract: Training multi-turn evidence-reading agents with outcome-only reinforcement learning is unstable because intermediate turns receive little direct credit.
By Hao Dou
arXiv:2609.09094v1 Announce Type: new
Abstract: Combining search with function approximation has driven major advances in game-playing programs, making self-play algorithms more competitive than ever...
By Raphael Boige, Amine Boumaza, Bruno Scherrer
arXiv:2606. 03238v1 Announce Type: cross Abstract: Reinforcement learning from human feedback (RLHF) makes large-scale post-training possible by replacing an underspecified human objective with learned and scalable proxies.
By Zelalem Abahana
arXiv:2609.25297v1 Announce Type: new
Abstract: Prioritized experience replay (PER) improves sample efficiency by replaying high-priority transitions, usually according to absolute temporal-differenc...
By Oscar Mir\'o L\'opez-Feliu, Herke van Hoof
The paper introduces VHD-Play, a pipeline that first samples and solves a mathematical model before generating agentic reinforcement learning environments, ensuring that dynamics and evaluation are aligned from the outset. This approach yields 3,300 diverse environments at a low cost and significantly improves the performance of a large language‑model agent (Qwen3.6‑35B‑A3B) across multiple diagnostic families and external benchmarks. The study demonstrates that stateful interaction is a key factor in learning gains and that scaling the training substrate can further enhance performance.
By Xinjie Shen, Wei Fan, Xudong Guo, Jianhong Tu, Yang Su, Chuqiao Kuang, Yinger Zhang, Dayiheng Liu
arXiv:2607. 05904v1 Announce Type: new Abstract: Training a language model against its own reference-free judgments (the premise of self-rewarding, self-play, and LLM-as-a-judge pipelines) assumes a model's verdict on a shown answer tracks correctness.
By Chenyu Zhou
The paper introduces the concept of intervention fidelity in latent world models, measuring whether a model’s open‑loop transitions align with actual environment interventions. Experiments on TD‑MPC2, Cheetah, and DreamerV3 show that high reward fit does not guarantee fidelity, and that self‑supervised models can outperform task‑anchored ones in preserving intervention effects. The authors propose a capture‑gated audit to localize failures and argue that fidelity must be directly audited on the model’s native interface.
By Donna Vakalis