Correcting Within-Group Self-Selection Bias in Prioritized Replay
Read the original on arXiv Machine Learning →The Flow has not summarised this story yet — read it at arXiv Machine Learning.
The Flow has not summarised this story yet — read it at arXiv Machine Learning.
arXiv:2608. 07719v1 Announce Type: new Abstract: Offline reinforcement learning repeatedly trains policies from a fixed transition pool, making redundant data costly across seeds and hyperparameters, while naive subsampling can remove rare transitions needed for long-horizon credit assignment.
Headroom-Drift Replay is a replay control primitive designed for GRPO that separates reuse into two decisions: Headroom ranks stored groups by remaining learning value, while Drift gates them by compatibility with the current policy. The method keeps the fresh on‑policy stream unchanged and adds no auxiliary generation or training machinery. Across mathematical reasoning, multimodal reasoning, and Agentic Search benchmarks, it outperforms naive replay and matches or exceeds broader replay methods on Avg Mean@32, delivering comparable quality at materially lower wall‑clock time in Agentic Search.
arXiv:2606. 15333v1 Announce Type: cross Abstract: LLM unlearning has emerged as a cost-effective alternative to full retraining for removing hazardous knowledge from pretrained models while preserving general utility.
arXiv:2607. 22724v1 Announce Type: cross Abstract: Group-based policy optimization has been increasingly used to train large language model (LLM) agents from sparse outcome rewards by comparing trajectories or steps within a group.
The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.
arXiv:2608. 15088v1 Announce Type: cross Abstract: Human-in-the-loop (HIL) online reinforcement learning for real robots must absorb human interventions quickly while continuing to improve beyond the human prior.