arXiv Machine Learning

Correcting Within-Group Self-Selection Bias in Prioritized Replay

arXiv Machine Learning
Aug 11

CODS: Iterative Bellman-Residual Data Selection for Reusable Offline Reinforcement Learning

arXiv:2608. 07719v1 Announce Type: new Abstract: Offline reinforcement learning repeatedly trains policies from a fixed transition pool, making redundant data costly across seeds and hyperparameters, while naive subsampling can remove rare transitions needed for long-horizon credit assignment.

By Ibne Farabi Shihab, Sanjeda Akter, Abu Sa-Adat Mohamed Moon-Im Al Ahsan, Md Najmus Swaqeeb, Anuj Sharma
arXiv AI
Sep 4

Headroom-Drift Replay: A Primitive for Principled Replay Control in GRPO

Headroom-Drift Replay is a replay control primitive designed for GRPO that separates reuse into two decisions: Headroom ranks stored groups by remaining learning value, while Drift gates them by compatibility with the current policy. The method keeps the fresh on‑policy stream unchanged and adds no auxiliary generation or training machinery. Across mathematical reasoning, multimodal reasoning, and Agentic Search benchmarks, it outperforms naive replay and matches or exceeds broader replay methods on Avg Mean@32, delivering comparable quality at materially lower wall‑clock time in Agentic Search.

By Hyun Bin Park, Du-Seong Chang
arXiv Machine Learning
Aug 28

Shared Actors Need Not Share Critics: Effects of Value Mismatch in Parallel Reinforcement Learning

The paper investigates the problem of sharing a single critic across multiple parallel environments in reinforcement learning. It shows that when environments assign different expected returns to the same state, a shared critic must reconcile conflicting value targets, which can distort advantage estimates and misguide policy updates. The authors propose a simple fix—providing the critic with the environment index—demonstrating through bandit models and experiments on CartPole, MuJoCo, BipedalWalker, and 16 Procgen games that this conditional critic stabilizes learning and boosts returns, achieving a 40.8% improvement in aggregate normalized return on unseen levels.

By Zhenya Liu, Yang Meng, Zhuokai Zhao, Xuefeng Liu, Yuxin Chen
arXiv Machine Learning
Oct 15

Efficient Test-Time Adaptation For Robot Policies

arXiv:2610.20318v1 Announce Type: cross Abstract: Reinforcement-learning policies for robot locomotion can fail at deployment when operating conditions shift (e.g., rough or slippery terrain, payload...

By Motasem Alfarra, Pietro Mazzaglia, Markus Peschl, Daniel Dijkman, Christos Louizos
arXiv AI
Jul 7

Regime-Conditional Stabilisation of LLM-Augmented Cooperative Multi-Agent Reinforcement Learning

arXiv:2607. 04470v1 Announce Type: cross Abstract: Large Language Models (LLMs) offer a natural interface for translating human objectives into reward signals for cooperative multi-agent reinforcement learning (MARL), yet the training-time dynamics of this integration remain poorly understood.

By Faid Keddouri, Sohaib Houhou, Aissa Boulmerka, Nadir Farhi
arXiv Machine Learning
Oct 7

What Must Replay Preserve? Separating Correctable Bias from Class Correspondence

The paper investigates what information must be preserved in replay buffers for class‑incremental learning. By treating cached predictions as temporally heterogeneous supervision, the authors separate classes known at storage time from those learned later, and evaluate the impact of deleting logit matching. Experiments on CIFAR‑100 with DER++ show that a simple task‑level offset can largely correct the cost of removing later‑class matching, while the cost of disrupting class correspondence remains.

By BoRen Deng, Xiangyue Ma, Chenglong Li, Xiaoting Du
arXiv Machine Learning
Oct 12

Cross-Behavior Policy Optimization: Unified Learning from Offline Demonstrations and On- and Off-Policy Rollouts via a Shared Regression Target

The paper introduces Cross-Behavior Policy Optimization (CBPO), a method that unifies offline demonstrations and policy-generated rollouts into a single regression loss using a fixed-reference target. CBPO eliminates the need for separate supervised fine‑tuning and reinforcement learning objectives, allowing positive and negative offline completions, reference responses, and current and historical rollouts to share a common reward‑labeled format and replay buffer. Experiments on two model scales and four mathematical reasoning benchmarks show that CBPO, especially the CBPO‑Unified variant, outperforms baseline methods in avg@32 and pass@32 metrics, with historical rollouts providing additional gains.

By Du Cheng, Junyu Lu, Jingfan Zhang, Yuzhuo Zhang, Haoxuan Jia, Shichao Weng