arXiv Computer Vision

BehaviorWorldGen: Closing the Loop between Action Models and World Simulators via Controllable Behavior-Aware Structured World Generation

arXiv Computer Vision
Sep 30

RoXDrive: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving via Action-Faithful Rollouts

arXiv:2609.36851v1 Announce Type: new Abstract: End-to-end autonomous driving policies are commonly trained via imitation learning on logged demonstrations without observing the consequences of their...

By Hongbin Lin, Chaoda Zheng, Yiming Yang, Xiangyu Li, Shijia Chen, Jinhao Deng, Kangjie Chen, Dongbin Zhang, Jie Feng, Yu Zhang, Xianming Liu, Shuguang Cui, Boyang Wang, Zhen Li
arXiv AI
Jun 3

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

arXiv:2606. 03159v1 Announce Type: cross Abstract: As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck.

By NVIDIA, :, Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Micha{\l} Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
Hugging Face Trending Papers
Jun 2

NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation

As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations.

arXiv AI
3d ago

SHRED: Self-Play for Heterogeneous Road-Users without Expert Demonstrations

SHRED is a framework that trains vehicles, pedestrians, and cyclists through large‑scale heterogeneous self‑play from random initialization, without using expert demonstrations or logged trajectories. By combining type‑specific dynamics, procedural scenario generation, and per‑agent randomization, SHRED allows diverse, realistic behaviors to emerge through closed‑loop interaction. In benchmarks such as the Waymo Open Sim Agents Challenge and InterPlan, SHRED outperforms demonstration‑free baselines and prior self‑play methods, showing that heterogeneity in self‑play improves both traffic realism and planning performance.

By Wei-Jer Chang, Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Masayoshi Tomizuka, Wei Zhan
arXiv AI
Jul 15

TerraZero: Procedural Driving Simulation for Zero-Demonstration Self-Play at Scale

arXiv:2607. 13028v1 Announce Type: cross Abstract: Training robust autonomous driving agents requires a simulator that is fast enough for reinforcement learning at scale, realistic enough to ground behavior in real-world map structure, and diverse enough to cover the safety-critical long tail that logged data rarely contains.

By Zhouchonghao Wu, Akshay Rangesh, Weixin Li, Wei-Jer Chang, Zachary Lee, Tim Wang, Wei Zhan
arXiv Computer Vision
Oct 12

SimVTA: Simulation-Grounded Video-Trajectory Alignment for Driving World Action Models

SimVTA is a post‑training framework that enhances driving world action models by aligning simulated future videos with candidate trajectories. It samples trajectories, renders high‑reward futures in a real‑world simulator using 3D Gaussian Splatting, and prioritizes video supervision for high‑error futures. The approach improves planning performance, raising PDMS from 86.2 to 91.3 on NAVSIM v1 and achieving strong results on NAVSIM v2 and HUGSIM.

By Changhui Jing, Haochen Tian, Hongchen Li, Tianyu Li, Caojun Wang, Zihao Zhang, Yanhao Liu, Chengen Xie, Bailin Li, Hao Zhao, Zhenjie Yang
arXiv AI
4d ago

DriveWLA: Unifying Future Dynamics and Scene Semantics through World-Language-Action Modeling for Autonomous Driving

DriveWLA is a unified World‑Language‑Action model that integrates semantic understanding, future scene dynamics, and trajectory generation for autonomous driving. It employs a Mixture‑of‑Transformers architecture with three experts—World, Language, and Action—connected by Cross‑Expert Attention to align semantic and dynamic representations. After reinforcement learning refinement, DriveWLA outperforms existing VLM‑based and world‑model‑based planners on NAVSIM benchmarks and generalizes well to other datasets without fine‑tuning.

By Shuzheng Wang, Haoxuan Li, Shengzhen Li, Chenxi Wu, Yajing Sun, Lu Hou, Wenyu Liu, Xinggang Wang
arXiv Computer Vision
Oct 8

Controllable Crowd Generation through World-Model Planning

The paper introduces Ctrl-CWM, a multi‑agent controllable crowd world model that merges crowd generation with run‑time control. It uses an encoder to learn human motion dynamics, an actor to propose pedestrian displacements, a critic to evaluate imagined trajectories, and a planner that selects actions based on critic scores and user‑defined costs. Experiments show that Ctrl‑CWM outperforms state‑of‑the‑art methods in realism and collision metrics while allowing new control objectives to be added without retraining.

By JunGyu Lee, Jisu Shin, Seunghyun Shin, Hae-Gon Jeon