arXiv:2605. 22240v2 Announce Type: replace Abstract: Proactive task-oriented dialogue (TOD), such as outbound sales, demands a persuasive agent that actively probes the user's concerns and steers the conversation toward acceptance within a bounded number of turns.
By Azure Zhang, Ning Gao, Yuqin Dai, Ruiyuan Wu, Jinpeng Wang, Rena Wei Gao, Bingdong Tan, Shuzheng Gao, Zongjie Li, Chaozheng Wang
arXiv:2610.19868v1 Announce Type: cross
Abstract: Training LLM agents on long-horizon interactive tasks with reinforcement learning typically relies on human-annotated tasks and reliable verification...
By Tianyu Liu, Davide Belli, Bence Major, Arash Behboodi, Tribhuvanesh Orekondy
MIMESIS is a user simulator designed to train interactive language agents by mimicking real user behavior. It is trained on human conversations with explicit reasoning supervision and incorporates 13 realistic behavioral patterns. Experiments show that agents trained with MIMESIS outperform those trained with GPT-5.5 across multiple unseen simulators, and the proposed Coached On-Policy Self-Distillation further improves agent performance by providing dense, token-level supervision.
By Hoang Phan, Dat Huynh, Andrey Zhmoginov, Qi Zeng, Wancen Mu, Yue Cao, Shengjie Bi, Yun He, Changdae Oh, Deren Lei
arXiv:2610.31512v1 Announce Type: new
Abstract: Users increasingly rely on AI systems for extended, multi-turn tasks, yet evidence indicates that LLM-based system performance degrades over prolonged...
By Mustafa Omer Gul, Philippe Laban, Tanya Goyal, Jennifer Neville
arXiv:2602. 11351v2 Announce Type: replace Abstract: Proactive large language model (LLM) agents aim to actively plan, query, and interact over multiple turns, enabling efficient task completion beyond passive instruction following and making them essential for real-world, user-centric applications.
By Yihang Yao, Zhepeng Cen, Haohong Lin, Shiqi Liu, Zuxin Liu, Jiacheng Zhu, Zhang-Wei Hong, Laixi Shi, Ding Zhao
The paper introduces user simulators that provide intrinsic feedback by incorporating latent evaluation states such as internal thoughts, reactions, and scalar ratings. These simulators, trained on real user–assistant interaction logs, outperform prompted baselines in realism and critiquing behaviors, and their turn‑level evaluations better align with human judgments. Additionally, the intrinsic feedback serves as an effective reward signal for multi‑turn reinforcement learning, reducing compute requirements by over 50% compared to setups using external judge LLMs.
By Tarek Naous, Craig Boutilier, Wei Xu, Ofer Meshi