arXiv Computer Vision By Kyeongmin Yeo, Yunhong Min, Jaihoon Kim, Minhyuk Sung

MatLat: Material Latent Space for PBR Texture Generation

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The paper introduces MatLat, a material latent space designed for generating high‑quality physically‑based rendering (PBR) textures on 3D meshes. It fine‑tunes a pretrained VAE to incorporate new material channels while preserving latent distribution, and adds a locality‑preserving regularization that aligns cropped latent patches with image regions. Experiments and ablation studies show that these components together improve PBR texture fidelity and outperform prior baselines.

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