arXiv:2604. 26360v2 Announce Type: replace-cross Abstract: Reinforcement learning from human feedback (RLHF) systems face a compounding alignment challenge: not only are learned reward models uncertain about unseen state-action pairs, but the human preference annotations they are trained on are themselves inconsistent, context-dependent, and noisy.
By Disha Singha
arXiv:2606. 19476v1 Announce Type: cross Abstract: Effective machine learning depends not only on how we model data, but also on what data we choose to collect.
By Eric Elmoznino, Sangnie Bhardwaj, Johannes von Oswald, Rajai Nasser, Blaise Ag\"uera y Arcas, Jo\~ao Sacramento, Rif A. Saurous, Guillaume Lajoie
arXiv:2609.39342v1 Announce Type: cross
Abstract: Intrinsic motivation plays a central role in adaptive and goal-directed behavior by conferring agents reward-independent objectives and biases useful...
By Manolis Mylonas, Rub\'en Moreno Bote
Intrinsic motivation plays a central role in adaptive and goal-directed behavior by conferring agents reward-independent objectives and biases useful to act in noisy and uncertain environments. Active...
arXiv:2607. 04470v1 Announce Type: cross Abstract: Large Language Models (LLMs) offer a natural interface for translating human objectives into reward signals for cooperative multi-agent reinforcement learning (MARL), yet the training-time dynamics of this integration remain poorly understood.
By Faid Keddouri, Sohaib Houhou, Aissa Boulmerka, Nadir Farhi
arXiv:2607. 19518v1 Announce Type: new Abstract: Sophisticated Inference is a variant of active inference often associated with recursive belief modeling and tree search.
By Wouter W. L. Nuijten, Bert de Vries
The paper introduces a two-player zero-sum repeated game between a learner and nature that simultaneously captures Bayesian updating and an exact decomposition of exponential-weights regret. The game’s terminal payoff reflects the maximum gain a comparator can achieve given a fixed relative entropy from the prior, while the one-step constraint limits nature’s move by an information budget. The resulting regret splits into three precise components—per-round information loss, an additive retempering drift, and the comparator’s information relative to the prior—providing a unified framework that explains concentration phenomena, large-deviation bounds, and various learning methods such as bandits, posterior sampling, aggregation, and boosting.
By Akshay Balsubramani
arXiv:2608. 08158v1 Announce Type: new Abstract: Sparse, delayed, and weakly informative rewards remain central obstacles to efficient reinforcement learning.
By Fouad Bahrpeyma
arXiv:2607. 16981v1 Announce Type: new Abstract: An agent acting under partial observability must decide when to gather information and which observations are worth their cost.
By Patrick Cooper, Alvaro Velasquez
arXiv:2607. 19232v1 Announce Type: new Abstract: Hierarchical Reinforcement Learning (HRL) intends to separate strategic planning from primitive execution.
By Kshitij Kumar Srivastava, Kshitij Jerath
arXiv:2604. 18701v3 Announce Type: replace-cross Abstract: Local prediction-error-based curiosity rewards focus on the current transition without considering the world model's cumulative prediction error across all visited transitions.
By Vin Bhaskara, Haicheng Wang
arXiv:2606. 18531v1 Announce Type: cross Abstract: Offline reinforcement learning is typically analyzed under process-level reward supervision, yet many sequential decision datasets record only trajectory-level outcomes.
By Xuanfei Ren, Tengyang Xie