GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
We’re releasing Procgen Benchmark, 16 simple-to-use procedurally-generated environments which provide a direct measure of how quickly a reinforcement learning agent learns generalizable skills.
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
arXiv:2605. 28390v2 Announce Type: replace Abstract: Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems.
arXiv:2607. 05155v1 Announce Type: cross Abstract: Pretraining scaling laws reveal that model capability improves predictably with data and compute.
arXiv:2607. 21971v1 Announce Type: new Abstract: Test-time scaling through iterative self-evolution with environment feedback, as demonstrated by AlphaEvolve, shows remarkable performance gains.
arXiv:2608. 15071v1 Announce Type: new Abstract: Learning from experience is critical for developing capable, self-improving large language model (LLM) agents.
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.
arXiv:2608. 10538v1 Announce Type: new Abstract: Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution.
arXiv:2604. 01687v3 Announce Type: replace Abstract: Anthropic proposes the concept of skills for LLM agents to tackle multi-step professional tasks that simple tool invocations cannot address.
arXiv:2606. 00840v1 Announce Type: new Abstract: This work presents a logic-driven framework to evaluate the performance of reinforcement learning (RL) algorithms in their ability to generalize to unseen tasks.
arXiv:2608. 11338v1 Announce Type: cross Abstract: Recently, the practice of augmenting LLM agent capability with skills has gained prevalence.
Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution. However, because strong closed-source models entail high inference costs, current popular agent harnesses, such as Codex and OpenClaw, remain prohibitively expensive when deploying these skills to accomplish real-world tasks.
We’ve trained an agent to achieve a high score of 74,500 on Montezuma’s Revenge from a single human demonstration, better than any previously published result. Our algorithm is simple: the agent plays a sequence of games starting from carefully chosen states from the demonstration, and learns from them by optimizing the game score using PPO, the same reinforcement learning algorithm that underpins OpenAI Five.