GrandCode: Achieving Grandmaster Level in Competitive Programming via Agentic Reinforcement Learning
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
We’re releasing Procgen Benchmark, 16 simple-to-use procedurally-generated environments which provide a direct measure of how quickly a reinforcement learning agent learns generalizable skills.
arXiv:2604. 02721v2 Announce Type: replace Abstract: Competitive programming remains one of the last few human strongholds in coding against AI.
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
arXiv:2605. 28390v2 Announce Type: replace Abstract: Test-time skill evolving is regarded as a new paradigm for enhancing deployed agentic systems.
arXiv:2607. 05155v1 Announce Type: cross Abstract: Pretraining scaling laws reveal that model capability improves predictably with data and compute.
PTCG-Bench is a new benchmark that uses the Pokémon Trading Card Game to evaluate large language model (LLM) agents on two fronts: their decision‑making within a single complex game environment and their capacity to evolve through accumulated experience. The benchmark includes a modular harness ablation to isolate agent performance from model capability. Experiments show that while LLM agents can achieve non‑trivial gameplay, sustained self‑evolution remains difficult and performance depends on harness design.
arXiv:2607. 21971v1 Announce Type: new Abstract: Test-time scaling through iterative self-evolution with environment feedback, as demonstrated by AlphaEvolve, shows remarkable performance gains.
arXiv:2512.13399v3 Announce Type: replace-cross Abstract: Crafting effective reward signals remains a central challenge in reinforcement learning (RL) for complex reasoning. Existing methods for auto...
AgentGarten is a framework that links simulators and game engines with a shared neural renderer to create real‑time interactive virtual worlds. It uses a pretrained video model adapted to geometry conditions, refined with Adversarial Forcing, to produce realistic visual observations while maintaining consistent state and rules. The system enables agents to learn efficiently—achieving comparable performance in only four training rounds versus millions in traditional reinforcement learning—by distilling experience into playbooks that successive agents can inherit and improve upon.
arXiv:2609.09059v1 Announce Type: new Abstract: While many video-game environments (VGEs) have played crucial roles in advancing reinforcement learning (RL), developing novel VGEs or modifying existi...
arXiv:2610.13991v1 Announce Type: cross Abstract: Self-evolving agents improve through repeated cycles of modification and evaluation. However, existing methods receive feedback on modifications only...
arXiv:2608. 15071v1 Announce Type: new Abstract: Learning from experience is critical for developing capable, self-improving large language model (LLM) agents.
We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.