OpenAI Blog

Procgen Benchmark

We’re releasing Procgen Benchmark, 16 simple-to-use procedurally-generated environments which provide a direct measure of how quickly a reinforcement learning agent learns generalizable skills.

arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv Machine Learning
Jul 7

EdgeBench: Unveiling Scaling Laws of Learning from Real-World Environments

arXiv:2607. 05155v1 Announce Type: cross Abstract: Pretraining scaling laws reveal that model capability improves predictably with data and compute.

By Deyao Zhu, Xin Zhou, Shengling Qin, Xuekai Zhu, Hangliang Ding, Shu Zhong, Zixin Wen, Zhonglin Xie, Chenhui Gou, Linxuan Ren, Yueyang Wang, Junfeng Zhong, Rui Liu, Tian Gao, Yangguang Lin, Jingyuan Zhang, Maojia Song, Xuan Qi, Jinhong Wu, Chenyang Zhang, Yinzhu Piao, Ziru Niu, Hongbin Lin, Lingxiang Meng, Peng Tang, Chengyao Tang, Shanyu Wu, Huanyu Zheng, Yu Liu, Liya Zhu, He Wang, Ming Ding, Ziyu Wan, Hao Liu, Sibo Wang, Haotian Zhu, Xintian Zhang, Nan Chai, Yipeng Liu, Panhao Lai, Sihang Yuan, Zixin Su, Ge Zhang, Wangchunshu Zhou, Yantao Du, Wenhao Huang, Guang Shi
arXiv AI
Sep 23

PTCG-Bench: Can LLM Agents Master Pok\'emon Trading Card Game?

PTCG-Bench is a new benchmark that uses the Pokémon Trading Card Game to evaluate large language model (LLM) agents on two fronts: their decision‑making within a single complex game environment and their capacity to evolve through accumulated experience. The benchmark includes a modular harness ablation to isolate agent performance from model capability. Experiments show that while LLM agents can achieve non‑trivial gameplay, sustained self‑evolution remains difficult and performance depends on harness design.

By Dongdong Hua, Yifei Sun, Renhong Huang, Feng Gao, Chunping Wang, Yang Yang
arXiv Computer Vision
Oct 9

AgentGarten: Code Worlds for Evolving Agents

AgentGarten is a framework that links simulators and game engines with a shared neural renderer to create real‑time interactive virtual worlds. It uses a pretrained video model adapted to geometry conditions, refined with Adversarial Forcing, to produce realistic visual observations while maintaining consistent state and rules. The system enables agents to learn efficiently—achieving comparable performance in only four training rounds versus millions in traditional reinforcement learning—by distilling experience into playbooks that successive agents can inherit and improve upon.

By Jiawei Chi, Shangchen Miao, Zhiyuan Shi, Kailu Wu, Hanyang Wang, Weiliang Chen, Qiyu Dai, Jinshan Ren, Jun Gao, Mingsheng Long, Yueqi Duan, Jiangran Lyu, Jialong Wu, Fangfu Liu
OpenAI Blog
Apr 18, 2018

Evolved Policy Gradients

We’re releasing an experimental metalearning approach called Evolved Policy Gradients, a method that evolves the loss function of learning agents, which can enable fast training on novel tasks. Agents trained with EPG can succeed at basic tasks at test time that were outside their training regime, like learning to navigate to an object on a different side of the room from where it was placed during training.