Designer‑RSI presents a continual adaptation framework that lets a frozen frontier model operate professional design software while an external procedural memory learns natural‑language design skills from user traffic. Over five rounds on 1,406 real briefs and 1,869 graded trajectories, the memory grew from 76 to 139 skills, boosting execution success from 72.7% to 99.3% and improving win rates on four design benchmarks. The study shows that widening and deepening the memory, especially together, significantly outperforms a no‑skill baseline.
By Hongyang Du, Lan Yan, Christian Flores, Asim Kadav
The paper investigates how large language model (LLM) agents can improve performance by storing and reusing experience in external memory. It identifies a problem called error reproduction, where mistakes in stored abstractions propagate through cycles of abstraction, execution, and re-abstraction, leading to persistent errors. To mitigate this, the authors propose Anti-Persistence, a memory design that retains raw trajectories and outcomes but reconstructs task-specific guidance on demand, discarding it after use. Experiments across multiple benchmarks show that Anti-Persistence yields higher held‑out success rates and lower LLM‑call costs compared to other memory designs, supporting the idea of separating experience accumulation from abstraction persistence.
By Ruhan Wang, Kishan Panaganti, Dongruo Zhou
Autonomous computer-use agents are increasingly applied to long-horizon tasks requiring coordinated application calls, persistent state tracking, and verifier-sensitive writes, yet they remain prone t...
arXiv:2608.22533v1 Announce Type: new
Abstract: Autonomous computer-use agents are increasingly applied to long-horizon tasks requiring coordinated application calls, persistent state tracking, and v...
By Zheyuan Deng, Binghang Lu, Hanqi Feng, Shirley Huang, Dianzhuo Wang, Yuanda Xu, Zhiwei Zhang, Yige Sun, Changhong Mou, Runyu Zhang, Yuexing Hao, Barnabas Poczos, Xiaomin Li
The paper introduces an online skill‑evolution framework that transforms interaction traces and evaluator feedback into a persistent, versioned library of reusable procedures for computer‑use agents. By executing each iteration against a frozen library snapshot, the system updates skills without altering the underlying model parameters. Experiments across four OSWorld domains show that the evolving library consistently outperforms an empty‑library baseline, with gains ranging from 5.7 to 18.6 percentage points, while also revealing domain‑specific temporal stability and challenges in skill retrieval and revision.
By Longtao Hu, Xiao Liang, Linchao Zhu
ChipMEM introduces a verification‑grounded memory layer for electronic design automation agents that combines cross‑task procedural memory with within‑trajectory statistical guidance. The procedural component stores a skill only after it passes synthesis, simulation, or formal checks, while a Bayesian component ranks recovery strategies based on tool‑call outcomes. Experiments on RTLRewriter‑Bench and CVDP tasks show that ChipMEM improves equivalence‑passing outputs and area metrics compared to agents without memory.
By Abdulrahman AlRabah, Joshua Mabry, Dilek Hakkani-T\"ur, Abdussalam Alawini, Hamid Shojaei, Kartik Hegde, Sandesh Adhikary
arXiv:2609.27717v1 Announce Type: new
Abstract: Human-written agent skills encode rich workflows for real-world problem solving, but are typically used as external inference-time instructions rather...
By Zhilong Ge, Yuting Shao, Yutao Yang, Yuxuan Cai, Jie Zhou, Kai Chen, Bo Zhang, Qin Chen, Liang He
The paper introduces Recuris, a recursive Experiential‑Working Memory architecture that lets long‑horizon agents track task progress and select skills based on current needs rather than full history. By coupling working memory with experiential memory, execution becomes structured evidence that localizes failures to specific memory components, enabling a bounded recursive memory‑evolution loop. Across four benchmarks and ten models, Recuris improves task success in 35 of 37 model‑benchmark pairs, raising state‑of‑the‑art performance on tau‑bench and SkillFlow and reducing common long‑horizon failures by up to 80%.
By Zhaochen Yu, Yingcheng Wu, Zhenfei Yin, Kaiyuan Chen, Zhe Zhao, Mengdi Wang, Shuicheng Yan, Ling Yang
arXiv:2608.30760v1 Announce Type: new
Abstract: Recent studies have shown that multimodal large language models (MLLMs) can serve as embodied agents, translating language instructions and visual obse...
By Ziyi Bai, Siqi Li, Tinglei Huang, B\"orje F. Karlsson
SkillNEO introduces a non‑elitist evolutionary framework for refining agent skills, allowing lower‑reward versions to receive further edits and preserve useful partial repairs. By separating the selection of a version to use from the selection of versions to improve, the method identifies which steps to keep and which failures to fix, even revisiting earlier versions with new evidence. Experiments on 86 SkillsBench tasks across eight domains show significant reward gains for GPT‑5.4 Mini and substantial improvements when the evolved skills are reused by stronger models such as GPT‑5.5 and GPT‑5.6 Luna.
By Enze Ma, Chunyu Miao, Yankai Chen, Jie Yang, Liancheng Fang, Kening Zheng, Hanrong Zhang, Muyao Xu, Xinle Yu, Chengze Li, Wei-Chieh Huang, Ziwei Ren, Yunhao Du, Zhixiang Shen, Xue Liu, Philip S. Yu, Zhen Wang
Recursive self-improvement (RSI) remains hard in long-horizon tasks, where growing histories obscure the task state and misalign skill invocation. We introduce Recuris, a recursive Experiential-Workin...
SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent.
whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."
By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques