SkillGym: Internalizing Human Skills into LLMs for Real-World Problem Solving
Read the original on arXiv Computation and Language →The Flow has not summarised this story yet — read it at arXiv Computation and Language.
The Flow has not summarised this story yet — read it at arXiv Computation and Language.
SkillGym is an automatic pipeline that generates verifiable environments for training skill-use agents. It crawls internet skills, filters for reproducible workflows, and uses a builder‑reviewer process to create difficulty‑controlled tasks with reference solutions and verifiers. The system builds 6.8k environments, collects 19k successful trajectories, and fine‑tunes LLMs from 2B to 122B parameters, improving performance and skill invocation rates.
Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution. However, because strong closed-source models entail high inference costs, current popular agent harnesses, such as Codex and OpenClaw, remain prohibitively expensive when deploying these skills to accomplish real-world tasks.
arXiv:2608. 10538v1 Announce Type: new Abstract: Agent skills represent a standardized format for packaging procedural knowledge and domain expertise, serving within agent harness systems as an essential mechanism to continually constrain a language model's behavior space for repeatable, high-quality task execution.
arXiv:2602. 12670v4 Announce Type: replace Abstract: Agent Skills are structured packages of procedural knowledge that augment large language model (LLM) agents at inference time.
arXiv:2610.35616v1 Announce Type: new Abstract: Skills provide agents with reusable experience to guide future decisions without modifying the underlying model. However, coding trajectories are often...
The paper introduces CodeHack, a library of code-based skills with natural-language descriptions designed to improve language agents in complex environments like NetHack. By allowing agents to invoke reusable skills instead of selecting individual actions, the study shows that skill-based agents nearly triple game progression and cut inference cost by 86% in zero‑shot settings, while still retaining the option to fall back on primitive actions. In reinforcement learning, skill-based agents learn faster, achieving a 7.2× larger average gain in dungeon level within the same training budget.