Value Mirror Descent for Reinforcement Learning
arXiv:2604. 06039v2 Announce Type: replace-cross Abstract: Value iteration-type methods have been extensively studied for computing a nearly optimal value function in reinforcement learning (RL).
arXiv:2512. 06244v2 Announce Type: replace Abstract: The exploration-exploitation dilemma in reinforcement learning (RL) is a fundamental challenge to efficient RL algorithms.
arXiv:2604. 06039v2 Announce Type: replace-cross Abstract: Value iteration-type methods have been extensively studied for computing a nearly optimal value function in reinforcement learning (RL).
arXiv:2606. 29980v1 Announce Type: new Abstract: Zero-shot Transfer in Reinforcement Learning (RL) aims to train an agent that can generate optimal policies for any reward function, without additional learning at transfer time, while training only on reward-free trajectories.
The paper introduces BUMEX, a reinforcement learning exploration strategy that leverages a set of prior models containing the true transition kernel and reward function. By optimizing over this model set, the method derives upper and lower bounds on the Q‑function to guide exploration, providing theoretical guarantees of convergence to the optimal policy. When the model set follows a bounded‑parameter MDP structure, the optimization becomes convex, enabling finite‑time convergence under mild assumptions and demonstrating accelerated learning in simulations.
arXiv:2510. 19528v2 Announce Type: replace-cross Abstract: We investigate the fundamental problem of leveraging offline data to accelerate online reinforcement learning - a direction with strong potential but limited theoretical grounding.
arXiv:2607. 28408v1 Announce Type: new Abstract: This thesis studies policy learning in interactive systems where an agent observes a context, selects an action from a very large set, and receives partial feedback.
arXiv:2607. 17201v1 Announce Type: cross Abstract: In this work we study the Best Policy Identification (BPI) problem in online, tabular Reinforcement Learning.
arXiv:2603. 23461v2 Announce Type: replace Abstract: We study reinforcement learning (RL) with linear function approximation in Markov Decision Processes (MDPs) satisfying \emph{linear Bellman completeness} -- a fundamental setting where the Bellman backup of any linear value function remains linear.
arXiv:2606. 15247v1 Announce Type: cross Abstract: The asymptotic behaviour of Monte Carlo Exploring Starts (MCES) is a long-standing open question in reinforcement learning, even in the tabular setting.
arXiv:2602. 00781v2 Announce Type: replace Abstract: Online reinforcement learning in non-episodic, finite-horizon MDPs remains underexplored and is challenged by the need to estimate returns to a fixed terminal time.
arXiv:2506. 13862v2 Announce Type: replace-cross Abstract: In Reinforcement Learning (RL), regularization with a Kullback-Leibler divergence that penalizes large deviations between successive policies has emerged as a popular tool both in theory and practice.
arXiv:2603. 03480v2 Announce Type: replace Abstract: We study reinforcement learning with delayed state observation, where the agent observes the current state after some random number of time steps.
The paper investigates reinforcement learning with multi‑step transition look‑ahead, where an agent can foresee the states resulting from any sequence of λ actions before choosing its next move. It proves that exact planning remains NP‑hard for every fixed rational discount factor γ in (0,1), and introduces a randomized polynomial‑time approximation scheme that works for any fixed look‑ahead depth. Extending this to unknown transitions and stochastic rewards, the authors develop an algorithm with cumulative regret matching classical tabular discounted RL up to logarithmic factors, showing that efficient near‑optimal planning and learning are achievable despite the NP‑hardness of exact planning.