arXiv:2609.38428v1 Announce Type: new
Abstract: Real-time commentary for Multiplayer Online Battle Arena (MOBA) esports requires a vision-language model (VLM) to narrate a live match second by second...
By Shengyun Zhong, Xinkang Zhao, Ziyuan Chu, Linchao Zhu
arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
Faynt is a family of Transformer policies (10M and 75M parameters) that control all 26 characters in Super Smash Bros. Melee from a single checkpoint. After reinforcement learning, the 10M model wins 98.4% of same‑character games against fourteen specialist and multi‑character releases, and defeats a zero‑delay Slippi‑AI model in all 68 evaluated games. The work details architecture, scaling, hyperparameter transfer, supervised pretraining on 840,000 human replays, post‑training curricula, distillation, and efficient inference, and it releases the weights, benchmark suites, and a platform for automated model tournaments.
By Ali Janati, Nikita Kuzmin, Rohit Swamy, Charles Niu
arXiv:2609.38881v1 Announce Type: new
Abstract: Real-time strategy (RTS) games require agents to coordinate economic development, production and construction, base defense, unit organization, and att...
By Xinhe Tian, Xiaoyue Zhang, Ziyou Zhang, Jiacheng Li, Xiaoqiang Jin, Qianchuan Zhao, Gaochen Cui
arXiv:2602. 19938v2 Announce Type: replace Abstract: Sparse Mixture-of-Experts (SMoE) architectures are increasingly used to scale large language models efficiently, delivering strong accuracy under fixed compute budgets.
By Zijie Liu, Jie Peng, Jinhao Duan, Zirui Liu, Kaixiong Zhou, Mingfu Liang, Luke Simon, Xi Liu, Zhaozhuo Xu, Tianlong Chen
arXiv:2502. 08829v2 Announce Type: replace Abstract: Federated learning (FL) with non-IID data often degrades client performance below local training baselines.
By Ahmed Elhussein, Florent Pollet, Gamze G\"ursoy
arXiv:2607. 02255v1 Announce Type: new Abstract: Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see.
By Xiangchen Cheng, Yunwei Jiang, Jianwen Sun, Zizhen Li, Chuanhao Li, Xiangcheng Cao, Yihao Liu, Fanrui Zhang, Li Jin, Kaipeng Zhang
arXiv:2606. 10389v1 Announce Type: new Abstract: Recent advances in LLM-driven code evolution have enabled automated discovery by iteratively generating and improving programs.
By Haoran Li, Zengle Ge, Ziyang Zhang, Xiaomin Yuan, Yui Lo, Qianhui Liu, Bocheng An, Dongke Rong, Jiaqun Liu, Annan Li, Jianmin Wu, Dawei Yin, Dou Shen
arXiv:2607. 24573v1 Announce Type: new Abstract: Large language models (LLMs) increasingly support decisions about uncertain future events, yet evaluating their ability to forecast real-world outcomes remains difficult.
By Jonas Schr\"oder, Jonas Schweisthal, Oliver M\"uller, Markus Weinmann, Stefan Feuerriegel
arXiv:2606. 25176v2 Announce Type: replace Abstract: Chess engines have evolved from search-based systems optimized solely for strength to neural policies capable of modeling human decisions across much of the rating spectrum.
By Jason Carlson
arXiv:2509. 23102v4 Announce Type: replace Abstract: Reinforcement learning from human feedback (RLHF) has emerged as the standard paradigm for aligning large language models with human preferences.
By Fang Wu, Xu Huang, Weihao Xuan, Zhiwei Zhang, Yijia Xiao, Guancheng Wan, Xiaomin Li, Bing Hu, Peng Xia, Jure Leskovec, Yejin Choi
arXiv:2607. 03522v1 Announce Type: new Abstract: Fine-tuning a single low-rank adapter on many domains at once is multi-task learning: the domains must be co-learned, and how they share the adapter decides whether they help or hurt one another.
By Wei Zhang, Lin Tang, Ming Zhao, Yuxuan Wang