arXiv:2607. 00190v1 Announce Type: cross Abstract: Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games.
By Andrzej Bia{\l}ecki, Adam Mastalerz, Han Zhou
arXiv:2607. 29577v1 Announce Type: new Abstract: Games and simulators make valuable benchmarks by turning decisions into measurable outcomes, but many current suites under-test rules-rich tactical reasoning: the ability to choose well when geometry, timing, resources, objectives, and rule interactions all matter at once.
By Ismayil Ismayilov, Atakan Kara, Kaan Oktay
The paper explores a runtime strategy-selection framework where a large language model (LLM) guides a pre‑trained reinforcement learning (RL) policy for non‑player characters (NPCs) in a Unity combat game without altering the underlying policy. Five NPC agents sharing a PPO policy were compared in a baseline setup and an LLM‑augmented setup, where a locally hosted Mistral 7B model assigns one of four tactical tags every five seconds based on live game state. Across 600 episodes against three scripted opponents, the LLM‑augmented agents more than doubled their win rate against a Balanced opponent, improved performance against an Evasive opponent, but struggled against an Aggressive opponent due to over‑reliance on encirclement; analysis of 2,430 strategy selections revealed limited zero‑shot differentiation with the model favoring Surround in 83.8% of cases.
By Hrithika Deepu Nair, Kayvan Karim
CHAMP is a cross‑domain matchmaking framework for Multiplayer Online Battle Arena games that tackles cold‑start, distribution shift, and data‑scarcity issues by using hybrid player profiles and a Domain‑Aware Win‑rate Network (DAWN). DAWN learns mode‑conditioned representations through a shared network, achieving 67.73% win‑rate prediction accuracy and improving match balance in large‑scale A/B tests. The system reduces imbalanced matches, notably cutting 5‑minute kill crushing rates by up to 20.73% for lower‑tier players.
By Kai Wang, Ge Fan, Chaoyun Zhang, Yuyang Jiang, Yuze Liu
ShuttleArena is a physics‑based singles badminton self‑play environment that integrates continuous shuttle flight, player interception, structured shot generation, and post‑shot recovery. The policy employs role‑conditioned outputs, allowing interpretable tactical probes through masked interception choices for receivers and factorized hitter actions over shot azimuth, elevation, speed, and recovery target. Evaluation with frozen checkpoints, controlled tactical probes, recovery ablations, qualitative rollouts, and a human‑data sanity check demonstrates competitive performance and reveals that learned recovery behavior is critically important for success.
By Peize Ding
arXiv:2609.36830v1 Announce Type: new
Abstract: Fully asynchronous reinforcement learning (RL) improves resource utilization in large language model post-training by overlapping rollout generation wi...
By Chenliang Li, Neiwen Ling, Zijun Wei, Alfredo Garcia