arXiv:2602. 08058v3 Announce Type: replace-cross Abstract: In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect.
By Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
PhyMix introduces a Physics Evaluator that checks geometric priors, contact, stability, and deployability through nine sub-constraints, establishing a benchmark for physical consistency in single-image 3D indoor scene generation. The framework uses implicit alignment via Scene-GRPO and explicit refinement through verifier-guided agentic repair to incorporate evaluator feedback during training and inference, improving physical plausibility while preserving scene content. Experiments demonstrate enhanced reconstruction quality and physical plausibility, with qualitative results on stylized and real-world images showing the method’s broader applicability.
By Dongli Wu, Jingyu Hu, Ka-Hei Hui, Xiaobao Wei, Chengwen Luo, Jianqiang Li, Zhengzhe Liu
MessyKitchens introduces a new dataset of cluttered real-world kitchen scenes with detailed 3D object shapes, poses, and accurate contact information. The authors extend the SAM 3D single-object reconstruction method with a Multi-Object Decoder (MOD) to jointly reconstruct entire scenes, achieving better registration accuracy and reduced inter-object penetration compared to prior work. The dataset, benchmark, code, and pretrained models will be publicly released on the project website.
By Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati, Ivan Laptev
arXiv:2609.26795v1 Announce Type: cross
Abstract: 3D Gaussian Splatting (3DGS) can reconstruct a captured scene photorealistically, but the resulting representation does not by itself support physica...
By Runyi Yang, Deheng Zhang, Xiaoye Wang, Kanzhi Wu, Lei Sun, Ajad Chhatkuli, Kunyu Peng, Luc Van Gool, Danda Pani Paudel
arXiv:2609.36024v1 Announce Type: new
Abstract: Reconstructing simulation-ready 3D scenes from real-world observations enables robotics, gaming, and immersive applications, yet existing methods large...
By Shuzhao Xie, Lelin Wang, Guying Lin, Zhi Wang, Minchen Li
CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.
By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv:2610.08684v1 Announce Type: new
Abstract: Modern video models can generate realistic videos from real appearance references and proxy renders that specify scene structure, viewpoint changes, an...
By Dicong Qiu, Zhiyuan Xu, Yaosheng Liu, Feng Han, Bo Ye
The paper introduces Artisan, a multi‑agent pipeline that builds on Articraft to generate physically grounded articulated 3D assets. Artisan incorporates physical simulation feedback to ensure attributes such as collision‑free motion, stability under gravity, and accurate mass and material properties. The authors also present a unified benchmark covering spatial fidelity, physical plausibility, downstream task performance, and overall quality, evaluated on 100 reference assets and 100 stability prompts, where Artisan shows competitive spatial fidelity and the lowest collision and highest stability rates among tested models.
By Xudong Cai, Ruijie Zhu, Haoliang Shang, Ruining Li, Marc Pollefeys, Shangzhe Wu, Andrea Vedaldi, Chuanxia Zheng
arXiv:2608.30821v1 Announce Type: cross
Abstract: Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and e...
By Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li
Dynamic-scene reconstruction is almost always evaluated inside the observed time window, yet deployment settings such as AR overlays, robot interaction, and anticipatory planning need the future surface: the geometry at times beyond those captured. No standard benchmark measures this.
arXiv:2608. 15555v1 Announce Type: cross Abstract: Video models are increasingly used to predict what happens next in a scene, yet the metrics commonly used to compare their outputs say little about whether the predicted objects move correctly.
By Swarnim Jain, Shangzhe Wu
MV-dVRK is the first ex‑vivo surgical dataset that provides multiple exposure‑synchronized stereo viewpoints, accurate surface geometry, and ground‑truth camera poses for endoscopic images. The benchmark’s static subset offers dense SfM reference geometry validated against an industrial 3D scanner, while the dynamic sequences cover ten surgical tasks with increasing kinematic complexity and tissue deformation. Using MV‑dVRK, the authors systematically compare zero‑shot monocular, stereo, multi‑stereo, and multi‑view 3D reconstruction methods, finding that multi‑stereo reconstruction with two endoscopes yields the highest coverage, and that optimization‑based multi‑view methods outperform feed‑forward foundation models when a third viewpoint is added.
By Guido Caccianiga, Sergey Prokudin, Yutong Chen, Bernard Javot, Rachael L'Orsa, Omer Burak Alada\u{g}, Yarden Sharon, Jens Rolinger, Ivan Capobianco, Anton Deguet, Siyu Tang, Katherine J. Kuchenbecker