arXiv Computer Vision

$\phi$-Scene: Physically Grounded Image-to-3D Scene Reconstruction

arXiv Computer Vision
3d ago

PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization

PhyMix introduces a Physics Evaluator that checks geometric priors, contact, stability, and deployability through nine sub-constraints, establishing a benchmark for physical consistency in single-image 3D indoor scene generation. The framework uses implicit alignment via Scene-GRPO and explicit refinement through verifier-guided agentic repair to incorporate evaluator feedback during training and inference, improving physical plausibility while preserving scene content. Experiments demonstrate enhanced reconstruction quality and physical plausibility, with qualitative results on stylized and real-world images showing the method’s broader applicability.

By Dongli Wu, Jingyu Hu, Ka-Hei Hui, Xiaobao Wei, Chengwen Luo, Jianqiang Li, Zhengzhe Liu
arXiv AI
Sep 24

MessyKitchens: Contact-rich object-level 3D scene reconstruction

MessyKitchens introduces a new dataset of cluttered real-world kitchen scenes with detailed 3D object shapes, poses, and accurate contact information. The authors extend the SAM 3D single-object reconstruction method with a Multi-Object Decoder (MOD) to jointly reconstruct entire scenes, achieving better registration accuracy and reduced inter-object penetration compared to prior work. The dataset, benchmark, code, and pretrained models will be publicly released on the project website.

By Junaid Ahmed Ansari, Ran Ding, Fabio Pizzati, Ivan Laptev
arXiv Computer Vision
Sep 17

CADSplat: Sparse-View 3D Gaussian Splatting Aided by CAD Models for Robust, Photorealistic Digital-Twin Reconstruction

CADSplat is a framework that reconstructs photorealistic, geometrically accurate digital twins from fewer than 15 wide‑baseline images by regularizing 3D Gaussian Splatting with an explicit CAD shape prior. It matches segmented object silhouettes to a CAD library to retrieve a suitable model and camera poses, then anchors Gaussian primitives to the model’s surface and jointly optimizes splat parameters, registration, and a non‑rigid deformation field. Experiments on two real‑world datasets show CADSplat outperforms baselines, especially in sparse and self‑occluded scenarios, and its gains mainly stem from constraining splats to a surface rather than the CAD shape itself.

By Kristof Overdulve, Lode Jorissen, Nick Michiels
arXiv Computer Vision
Oct 12

Towards Physically Grounded Articulated 3D Assets: A Multi-Agent Pipeline and Benchmark

The paper introduces Artisan, a multi‑agent pipeline that builds on Articraft to generate physically grounded articulated 3D assets. Artisan incorporates physical simulation feedback to ensure attributes such as collision‑free motion, stability under gravity, and accurate mass and material properties. The authors also present a unified benchmark covering spatial fidelity, physical plausibility, downstream task performance, and overall quality, evaluated on 100 reference assets and 100 stability prompts, where Artisan shows competitive spatial fidelity and the lowest collision and highest stability rates among tested models.

By Xudong Cai, Ruijie Zhu, Haoliang Shang, Ruining Li, Marc Pollefeys, Shangzhe Wu, Andrea Vedaldi, Chuanxia Zheng
arXiv Computer Vision
Sep 3

MV-dVRK: A Multi-Viewpoint Benchmark for Spatial Surgical Perception

MV-dVRK is the first ex‑vivo surgical dataset that provides multiple exposure‑synchronized stereo viewpoints, accurate surface geometry, and ground‑truth camera poses for endoscopic images. The benchmark’s static subset offers dense SfM reference geometry validated against an industrial 3D scanner, while the dynamic sequences cover ten surgical tasks with increasing kinematic complexity and tissue deformation. Using MV‑dVRK, the authors systematically compare zero‑shot monocular, stereo, multi‑stereo, and multi‑view 3D reconstruction methods, finding that multi‑stereo reconstruction with two endoscopes yields the highest coverage, and that optimization‑based multi‑view methods outperform feed‑forward foundation models when a third viewpoint is added.

By Guido Caccianiga, Sergey Prokudin, Yutong Chen, Bernard Javot, Rachael L'Orsa, Omer Burak Alada\u{g}, Yarden Sharon, Jens Rolinger, Ivan Capobianco, Anton Deguet, Siyu Tang, Katherine J. Kuchenbecker