arXiv:2602. 08058v3 Announce Type: replace-cross Abstract: In the presence of occlusions and measurement noise, geometrically accurate scene reconstructions -- which fit the sensor data -- can still be physically incorrect.
By Xihang Yu, Rajat Talak, Lorenzo Shaikewitz, Luca Carlone
Dynamic-scene reconstruction is almost always evaluated inside the observed time window, yet deployment settings such as AR overlays, robot interaction, and anticipatory planning need the future surface: the geometry at times beyond those captured. No standard benchmark measures this.
arXiv:2608. 15555v1 Announce Type: cross Abstract: Video models are increasingly used to predict what happens next in a scene, yet the metrics commonly used to compare their outputs say little about whether the predicted objects move correctly.
By Swarnim Jain, Shangzhe Wu
arXiv:2606. 18861v1 Announce Type: cross Abstract: Reconstructing simulation-ready digital twins of articulated objects from sensor observations remains constrained by two persistent gaps: (i) part-level geometric reconstruction is decoupled from kinematic-parameter estimation, and (ii) the recovered models often violate basic dynamic invariants such as energy conservation, leading to drift when the URDF is replayed in physics simulators.
By Xinze Zhang
arXiv:2606. 28215v1 Announce Type: cross Abstract: Extracting dynamic 4D object interactions from massive, in-the-wild monocular videos offers a highly efficient data collection pathway for scaling Embodied AI and training VLAs.
By Jiaxin Li, Yuxiang Wu, Zhenkai Zhang, Xinrui Shi, Haoyuan Wang, Yichen Zhao, Su Linxiang, Chenyang Yu, Mingyu Zhang, Yifan Ding, Boran Wen, Li Zhang, Ruiyang Liu, Yong-Lu Li
arXiv:2606. 01901v1 Announce Type: cross Abstract: We introduce the Image Reconstruction Game, a fully automated benchmark in which a vision-language model issues corrective instructions to an image generator across multiple turns, making accumulated common ground directly observable as a rendered image.
By Sherzod Hakimov, Mattia D'Agostini, Ivan Samodelkin, David Schlangen
arXiv:2605. 10873v2 Announce Type: replace-cross Abstract: Recovering editable CAD programs from images or 3D observations is central to AI-assisted design, but progress is difficult to measure because existing evaluations are fragmented across datasets, modalities, and metrics.
By Anna C. Doris, Jacob Thomas Sony, Ghadi Nehme, Era Syla, Amin Heyrani Nobari, Faez Ahmed
arXiv:2603. 16085v2 Announce Type: replace-cross Abstract: Recent breakthroughs in 3D generation have enabled the synthesis of high-fidelity individual assets.
By Hui Shan, Keyang Luo, Ming Li, Sizhe Zheng, Yanwei Fu, Zhen Chen, Xiangru Huang
The paper presents the first real‑world 6D pose ground‑truth dataset for red‑stage strawberries, collected from 12,040 images at an actual farm using indirect camera pose recovery and 3D bounding‑box annotation. It also introduces a synthetic dataset rendered in NVIDIA Isaac Sim with scene‑level realism and domain randomization. Experiments show that models trained solely on synthetic data do not transfer well to in‑field images, but adding a small amount of real data significantly improves both translation and rotation accuracy across various backbone encoders.
By Woojung Son (Department of Agricultural and Biological Engineering, University of Florida), Won Suk Lee (Department of Agricultural and Biological Engineering, University of Florida), Zijing Huang (Department of Agricultural and Biological Engineering, University of Florida), Daeun Choi (Department of Agricultural and Biological Engineering, University of Florida), Catia Silva (Department of Electrical and Computer Engineering, University of Florida), Yu She (Edwardson School of Industrial Engineering, Purdue University), Yan Gu (School of Mechanical Engineering, Purdue University)
arXiv:2606. 00299v1 Announce Type: cross Abstract: While Video Diffusion Models (VDMs) excel at synthesizing high-fidelity videos, enabling precise camera and scene control remains challenging.
By Jiayi Wu, Haoming Cai, Cornelia Fermuller, Christopher Metzler, Yiannis Aloimonos
Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception.
arXiv:2606. 20118v1 Announce Type: cross Abstract: Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.
By Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin