MV-dVRK: A Multi-Viewpoint Benchmark for Spatial Surgical Perception
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2608.31002v1 Announce Type: cross Abstract: Robotic perception from a single viewpoint is often limited by self-occlusion and incomplete surface visibility. This paper presents DARP(Dual-Arm Ro...
Human mesh recovery (HMR) aims to recover 3D human meshes from images. Most existing HMR benchmarks and methods focus on either multi-person reconstruction from a single view or single-person reconstruction from multiple views, where the number of subjects and the scene scale are relatively limited.
PIVOT is a new multi‑trajectory dataset and evaluation framework that captures real‑world scenes with diverse camera paths, preserving both sensor‑derived measured poses and COLMAP‑optimized poses along with calibrated and optimized intrinsics. It defines three benchmark families—seen vs. unseen trajectory generalization, measured vs. optimized pose sensitivity, and calibrated vs. optimized intrinsics sensitivity—and introduces a directed pose‑space Chamfer distance to assess pose coverage. The first version of PIVOT includes five scenes recorded with a DJI Mini 4 Pro and offers an open processing and Nerfstudio‑based evaluation toolchain, revealing a consistent quality gap between held‑out and unseen trajectories and significant sensitivity to pose source and camera intrinsics.
arXiv:2608.13147v2 Announce Type: replace Abstract: Camera-based autonomous driving perception requires a shared representation that preserves metric 3D structure across synchronized multi-camera str...
Free-viewpoint 3D scene media is increasingly important for immersive applications, yet practical capture often suffers from severe view sparsity and motion blur. Although neural rendering has advanced sparse-view synthesis, existing blur-aware methods typically require substantial multi-view redundancy, accurate camera poses, or costly per-scene optimization.
The paper presents a camera‑pose‑free stereo endoscopic method for recovering tissue deformation by modeling geometry as a 3D point‑derivative map and deformation as a 3D displacement‑local deformation map. It optimizes inter‑frame deformation in a camera‑centric setting, eliminating the need for camera pose estimation, and introduces a canonical map for online geometry and deformation optimization. Experiments on in‑vivo and ex‑vivo laparoscopic data show accurate 3D reconstruction (≈0.37–0.39 mm surface distance) even under occlusion, and the method can estimate surface strain distributions during manipulation.