Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments
arXiv:2607. 02407v1 Announce Type: new Abstract: Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments.
arXiv:2607. 02407v1 Announce Type: new Abstract: Large Language Models (LLMs) have demonstrated remarkable capabilities in 3D indoor synthesis for Manhattan environments.
arXiv:2606. 06390v1 Announce Type: cross Abstract: Indoor scene generation is crucial for robot simulation and modern interior design.
arXiv:2608. 05248v1 Announce Type: new Abstract: Generating large-scale, freely explorable 3D worlds from open-ended text remains challenging because a system must jointly maintain global spatial coherence, rich local content, and explicit assets suitable for downstream editing and reuse.
PlanCraft introduces a progressive approach to 3D residential scene generation that mirrors how architects design: starting with rough sketches and refining them over time. It leverages a large dataset of real floor plans to train a SketchPlan module that generates partial sketches at various completion levels, a PlanCraft‑Diff module that sharpens these sketches into precise vector floor plans, and a PlanCraft‑Agent that furnishes rooms within the established spatial contract. The method outperforms existing 2D and 3D baselines, achieving a 61.1% lower FID and a 15‑point lead in expert‑rated spatial rationality, even with only 25% sketch completion.
arXiv:2606. 08402v2 Announce Type: replace-cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
arXiv:2606. 08402v1 Announce Type: cross Abstract: Generating complete 3D scenes from a single image requires inferring globally consistent geometry, object relationships, and environmental context from inherently ambiguous visual evidence.
arXiv:2603. 03482v2 Announce Type: replace-cross Abstract: Interactive world models continually generate video by responding to a user's actions, enabling open-ended generation capabilities.
arXiv:2606. 03609v1 Announce Type: cross Abstract: Embodied agents that navigate cities rely on world models that predict how their surroundings will change as they move.
arXiv:2608. 14136v1 Announce Type: cross Abstract: Octree-based anchor Gaussian Splatting has emerged as a scalable representation for city-scale novel view synthesis, where multi-level anchors adaptively capture scene content from coarse building structures to fine architectural details.
arXiv:2608. 08814v1 Announce Type: cross Abstract: We present 360CityArena, a benchmark for evaluating the urban exploration capabilities of embodied agents within a photorealistic environment constructed from 360-degree videos.
arXiv:2609.05416v1 Announce Type: new Abstract: We study the problem of generating a compositional 3D representation of a cluttered scene containing hundreds of objects. The goal is to represent the...
arXiv:2603. 16016v2 Announce Type: replace-cross Abstract: A single egocentric image typically captures only a small portion of the floor, yet a complete metric traversability map of the surroundings would better serve applications such as indoor navigation.