arXiv AI

Breaking the Environment Wall: Evolving LLM Agent Environments for Recursive Self-Improvement

The paper introduces Env‑Rethink, a 27B post‑trained model system designed to help large language model agents better interact with complex, evolving environments. It builds Collection Maps and Event Logs to organize scattered information, uses offline trajectory learning to detect noise, and generates virtual event histories to evolve environments for more challenging tasks. Experiments show that Env‑Rethink improves downstream task performance by over 15.1% rubric pass rate across nine models on 30 tasks.

arXiv AI
Aug 26

Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses

The paper introduces Recuris, a recursive Experiential‑Working Memory architecture that lets long‑horizon agents track task progress and select skills based on current needs rather than full history. By coupling working memory with experiential memory, execution becomes structured evidence that localizes failures to specific memory components, enabling a bounded recursive memory‑evolution loop. Across four benchmarks and ten models, Recuris improves task success in 35 of 37 model‑benchmark pairs, raising state‑of‑the‑art performance on tau‑bench and SkillFlow and reducing common long‑horizon failures by up to 80%.

By Zhaochen Yu, Yingcheng Wu, Zhenfei Yin, Kaiyuan Chen, Zhe Zhao, Mengdi Wang, Shuicheng Yan, Ling Yang
arXiv AI
3d ago

Agent-Editing World Model: Rethinking World Modeling for LLM Agents

The paper introduces the Agent-Editing World Model (AEWM), a new approach that models how reasoning and actions influence future task progress instead of simulating tool responses. AEWM includes an Action Judge that classifies decisions as Critical, Exploratory, or Noisy, and a State Revision mechanism that edits noisy reasoning–action continuations from the same observed history. The integrated system, EditAct, directly updates the underlying state during real execution, leading to significant performance gains across multiple benchmarks and agent backbones.

By Shuang Sun, Guoxin Chen, Fanzhe Meng, Jia Deng, Huatong Song, Jinhao Jiang, Wayne Xin Zhao, Hongteng Xu, Ji-Rong Wen
arXiv AI
Aug 24

AgentMercury: Your Agent Can Synthesize Verifiable Environments for Business Scenarios at scale

AgentMercury is a scalable framework that synthesizes executable environments from high‑level business scenarios instead of task‑specific benchmarks. It creates a persistent world with entities, services, tools, and invariants, allowing diverse tasks and interaction trajectories to emerge naturally. The authors generated 4,783 environments across 14 industries and 50 countries, and training reinforcement‑learning agents on them improved performance on enterprise workflows and out‑of‑domain benchmarks, while the construction process itself can be learned to increase authoring success.

By Minbyul Jeong, Chanwoong Yoon
arXiv AI
Aug 20

SPADE: Self-Play in Adaptive Synthetic Executable Environments

SPADE (Self-Play in Adaptive Synthetic Executable Environments) is a reinforcement‑learning framework where a single large language model acts as both an Environment Designer—creating executable, long‑horizon training environments—and a Reasoning Agent—learning to act within those environments. The framework uses a regret signal based on the difference between rewarded performance with and without privileged hints to guide the Designer toward environments that are challenging yet solvable. Experiments show that, when scaled to 30‑billion‑parameter models, SPADE outperforms fixed‑environment baselines by significant margins across math, science, code, and reasoning benchmarks, and improves tool‑use performance on BFCL‑v4 and ACEBench‑Agent. whyItMatters":"By making environment design a learnable component, SPADE enables continuous self‑improvement and demonstrates that adaptive, self‑generated training environments can substantially boost language‑model performance across diverse tasks."

By Bo Liu, Simon Yu, Yiding Jiang, Ao Qu, Andrew Zhao, Zichen Liu, Junsu Kim, Zijian Zhou, Seungone Kim, Tongzheng Ren, Mickel Liu, Hanfei Yu, Zhaorun Chen, Weiyan Shi, Paul Pu Liang, Luke Zettlemoyer, Yejin Choi, Natasha Jaques
arXiv AI
Jul 23

Knowledge-Centric Self-Improvement

arXiv:2607. 19592v1 Announce Type: new Abstract: Self-improving AI systems typically treat the agent as the object that improves, by optimizing prompts, workflows, harnesses, or even the agent's own code.

By Xuefei Julie Wang, Lauren Hyoseo Yoon, Chengrui Qu, Amanda Zichang Wang, Atharva Sehgal, Eric Mazumdar, Yisong Yue
arXiv AI
6d ago

DENSE: Distilling Agent Trajectories into Evidence-Grounded Shortcut Trees for Self-Refinement

arXiv:2609.21423v1 Announce Type: new Abstract: Online agent deployments produce abundant execution traces, while task-specific verification and expert annotation are costly to scale. We study how to...

By Siyuan Liu (Fudan University, Meituan Longcat Team), Fan Yu (Fudan University, Meituan Longcat Team), Dongyu Ru (Meituan Longcat Team), Yizhu Liu (Meituan Longcat Team), Yifan Yang (Meituan Longcat Team), Xuezhi Cao (Meituan Longcat Team), Xunliang Cai (Meituan Longcat Team), Yixin Cao (Fudan University)
arXiv AI
Sep 2

HarnessEvolve: Learning from Reference Trajectories for Reliable Agent Self-Evolution

HarnessEvolve is a self‑evolving framework that improves agent harnesses—prompts, skills, tools, and execution logic—by learning from reference trajectories. It separates execution, evaluation, optimization, and gating into independent modules, addressing credit assignment failure, shortcut learning, and catastrophic forgetting. The approach uses reference trajectories to extract error signals, applies quality and performance gates to candidate updates, and validates updates on held‑out data, consistently outperforming state‑of‑the‑art baselines across diverse benchmarks.

By Wen Jiang, Mingmin Chu, Yimeng Tian, Qianxin Zhang, Haofei Yang, Rui Yang, Yang Liu, Tao Lv, Fangming Li