arXiv:2608.16499v2 Announce Type: replace-cross
Abstract: Active 3D Gaussian reconstruction fundamentally relies on selecting informative next-best views under limited sensing budgets. Existing activ...
By Hongbo Gao, Wei Zhang, Zeyu Ni, Dihao Zhu, Ruifeng Li, Yunke Wang, Chang Xu
arXiv:2607. 05522v1 Announce Type: cross Abstract: 3D Gaussian splatting (3DGS) is a strong representation for real-time novel-view synthesis, but its standard training pipeline relies on point estimates and hand-tuned heuristics, providing no native uncertainty or principled complexity control.
By Gaoxiang Jia, Vikram Appia, Junzhou Huang, Xinlei Wang
arXiv:2608.23206v1 Announce Type: new
Abstract: We study spherical occupancy profiles-the ray-wise occupancy probability profiles P(r) = T(r) o(r) distilled from multi-view 3D Gaussian reconstruction...
By YiHsuan Tsai
arXiv:2609.23436v1 Announce Type: new
Abstract: Novel view synthesis from sparse observations is severely under-constrained. Although 3D Gaussian Splatting (3DGS) enables real-time rendering, it prod...
By Hongfei Zhu, Haochen Deng, Sitao Zhang, Ling Zhou
arXiv:2512. 05131v2 Announce Type: replace-cross Abstract: Active 3D reconstruction enables an agent to autonomously select viewpoints to efficiently obtain accurate and complete scene geometry, rather than passively reconstructing scenes from pre-collected images.
By Tianling Xu, Shengzhe Gan, Leslie Gu, Yuelei Li, Fangneng Zhan, Hanspeter Pfister
arXiv:2609. 30393v1 Announce Type: new Abstract: Selecting informative camera views is critical for efficient training and adaptive refinement in 3D Gaussian Splatting, where each observation significantly influences model parameters.
By Vivek Pandey, Amirhossein Mollaei Khass, Nader Motee
arXiv:2608. 07579v1 Announce Type: cross Abstract: The AI City Challenge 2026 Track 1 evaluates multi-camera 3D perception in large indoor warehouses under a synthetic-to-real (Sim2Real) setting; depth is available only for training and validation, so inference is RGB-only.
By Abdullah Naeem, Anav Katwal, Ayon Dey, Noman Khan, Md Tamjidul Hoque
arXiv:2606. 11683v1 Announce Type: cross Abstract: Spatial reasoning from egocentric videos is inherently challenging because the observable evidence is constrained by the camera trajectory.
By Chaofan Ma, Zhenjie Mao, Yuhuan Yang, Fanqin Zeng, Yue Shi, Yingjie Zhou, Xiaofeng Cao, Jiangchao Yao
arXiv:2511.16030v3 Announce Type: replace
Abstract: 3D Gaussian Splatting (3DGS) enables efficient, high-fidelity novel view synthesis, yet its performance degrades severely under sparse-view supervi...
By Zijian Wu, Mingfeng Jiang, Zidian Lin, Ying Song, Ziqian Lu, Qun Wu, Hanjie Ma
The paper introduces OVIE, a monocular novel-view synthesis method that eliminates the need for multi‑view training data. By using a frozen depth estimator to generate pseudo‑target views from single images and applying masked and adversarial losses, OVIE is trained on 30 million uncurated images. It achieves state‑of‑the‑art performance on RealEstate10K and DL3DV, produces highly consistent multi‑view trajectories, and runs at 116 FPS—over 600× faster than the fastest baseline.
By Adrien Ramanana Rahary, Nicolas Dufour, Patrick Perez, David Picard
arXiv:2609.10531v1 Announce Type: new
Abstract: Image-to-3D models can generate visually compelling 3D assets from a single RGB image, but their geometry is often only loosely constrained by the avai...
By Jerred Chen, Simon Weber, Ronald Clark
arXiv:2608.30821v1 Announce Type: cross
Abstract: Composable scene modeling aims to recover a real indoor scene as complete, editable object assets arranged as observed, giving robot simulation and e...
By Minghan Qin, Yuang Wang, Xiuyu Yang, Yushi Long, Yujian Zhang, Ruihuan Wang, Kai Ye, Yangang Zhang, Hang Li