arXiv AI

Robot Learning with Visual Predicted Force

The paper presents a method for force‑aware manipulation that relies solely on visual predictions of force from a compliant Fin Ray gripper. It trains a visual force estimator on calibration data to annotate demonstrations, then uses these annotated demonstrations to train an action–force proposal policy that generates candidate actions and their expected forces. At deployment, the robot selects the action whose predicted force best matches a target force from the demonstrations, enabling contact‑rich tasks such as berry picking, can grasping, in‑hand reorientation, and plug insertion without physical force or tactile sensors.

arXiv AI
Jul 2

Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

arXiv:2607. 00033v1 Announce Type: cross Abstract: Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging.

By Xinghao Zhu, Zixi Liu, Shalin Jain, Chenran Li, Milad Noori, Huihua Zhao, John Welsh, Michael Andres Lin, Wei Liu, Tingwu Wang, Xingye Da, Zhengyi Luo, Vishal Kulkarni, Naema Bhatti, Yuke Zhu, Linxi Fan, Bowen Wen, Danfei Xu, Soha Pouya, Yan Chang
arXiv Machine Learning
Jun 10

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.

By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
arXiv AI
Oct 27

AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation

AffordSim is a scalable data generator and benchmark that integrates open‑vocabulary 3D affordance prediction into simulation‑based trajectory generation for robotic manipulation. Given a natural‑language task description, it synthesizes task‑relevant scenes, queries affordances, grounds them on object surfaces, samples region‑conditioned grasps, and selects executable candidates with motion planning, while randomizing pose, texture, lighting, noise, and backgrounds for sim‑to‑real transfer. The benchmark includes 50 tasks, five robot embodiments, and over 500 objects, achieving 93% of the success rate of manual contact annotations on affordance‑critical tasks and 89% on hard composite tasks, with policies trained on AffordSim transferring zero‑shot to a real Franka FR3 with 24% average success.

By Mingyang Li, Haofan Xu, Haowen Sun, Xinzhe Chen, Sihua Ren, Liqi Huang, Xinyang Sui, Chenyang Miao, Jiawei Ye, Qiongjie Cui, Xingyu Chen, Zeyang Liu, Xuguang Lan
arXiv Computer Vision
Sep 18

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

DexTouch-WM is an action‑conditioned world model that learns from scalable human touch to predict future RGB observations and bilateral tactile dynamics for dexterous robot manipulation. By using compatible piezoresistive arrays on both human and robot hands and retargeting human motion into the robot action space, the model can be supervised with human interaction data while keeping a fixed amount of real‑robot supervision. Experiments show that adding up to 100 hours of human interaction improves robot‑domain visual, geometric, and contact prediction, and the model can serve as a surrogate environment for policy evaluation and synthetic trajectory generation.

By Yan Qin, Yue Chen, Wenwei Lin, Shujia Liu, Chuqiao Lyu, Kailun Su, Chenze Yu, Ping Luo, Wenbo Ding, Tianxing Chen, Renjing Xu
arXiv AI
Aug 26

ForceFlow: Learning to Feel and Act via Contact-Driven Flow Matching

ForceFlow is a force-aware reactive framework that uses flow matching to improve contact-rich manipulation. It fuses force signals asymmetrically, treats force as a global regulator, and employs a joint prediction paradigm to couple force and motion. The approach splits tasks into a vision-dominant localization stage and a touch-dominant execution stage, using a Vision-to-Force handover to separate spatial generalization from contact regulation.

By Shuoheng Zhang, Yifu Yuan, Hongyao Tang, Yan Zheng, Qiaojun Yu, Pengyi Li, Guowei Huang, Helong Huang, Xingyue Quan, Jianye Hao
arXiv AI
6d ago

Tactus: Tactile & Pose Sensing Glove for Natural Dexterity Data Collection

Tactus is a textile‑integrated glove that combines a thin, conformal 3D‑knit design with strategically placed capacitive tactile sensors and IMU‑fused pose tracking to capture natural human manipulation. It offers a calibrated, cross‑glove consistency pipeline and per‑session subject correction, achieving a minimum detectable force of 0.59 N and fingertip pose error of 11.0 mm even under heavy occlusion. The authors benchmark Tactus against two commercial gloves, presenting the first quantitative cross‑platform evaluation of tactile force regression and hand pose estimation.

By Li Guan, Rachael Granberry, Sahar Aseeri, Sahar Rostami, Taylor Niehues, Sai Dhanooshi Marri, Mia Huang, Dingtian Zhang, Ziyi Kou, Jason Pursel, Eric Whitmire, Vatsal Mehta, Ashish Deshpande, Tristan Trutna, Reed Belcher, Emelia Black, Julian Blake, Roger Boldu, Sean Bonaventure, Einar Boyovich, Jordan Brennan, Elizabeth Casillas, David Christensen, Tyler Christensen, Nicholas Colonnese, Stuart Dealey, Gaige DeHaven, Katie Doran, Chris Doughty, Robert Drury, Silvia Espino, Gabriel Geyne, Beth Goodrich, Kyra Gould, Joe Grisso, Susana Guerrero, Andrew Gwozdziowski, Monica Ha, Ehsan Hajiesmaili, Kate Healy, Rose Hope, Michael Hurst, Claire Ikemiya, Daisy Isibor, Rick James, Yashasvi Joginapally, Samuel Johnson, Tyler Jorgensen, Kristy Jost, Ben Kamath, Slava Karulin, Alexander Keener, Woo Kim, Alison Krauskopf, Ankit Kumar, Joshua Lang, Lizzy Li, Cameron Lynch, Daniel Ma, Hector Martinon, Christina Matos, Keagan McCurdy, Lee Mincey, Stuart Nezlek, Tiffany Nguyen, James O'Hara, Jason Osborne, Jacky Pai, Roham Pardakhtim, David Perek, Alexandre Poulin, Nick Raines, Salwa Rasheed, Leah Resneck, Kevin Rhodes, Ergys Ristani, Douglas Roberts, Anik Sarker, Harrison Scarborough, Jonas Schmidtler, Brian Shieh, Benjamin Shuman, Garrett Simard, Forrest Smith, Udara Somarathna, Eliot Sosin, Jonathan Stewart, Kristine Strom, Adam Swett, Hal Talbot-Mantooth, Julia Tanner, Sai Sharan Thirunagari, Curtis Torrey, Simge Uzun, Eileen Wachs, Rylan Wasson, Henry Wei, Jesse White, Beau Woodbyrne, Antonio Woods, Noah Young, Chandler Yount, Joseph Zhang, Sean Keller
Hugging Face Trending Papers
Oct 15

Dexterity from Supervised Play

The paper introduces DSP: Dexterity from Supervised Play, a framework where a robot learns a play policy from brief human demonstrations via behavior cloning and then autonomously gathers extensive interaction data to train a world model. During inference, the play policy guides model‑predictive control by proposing action sequences evaluated by the learned model, and a self‑play distillation step produces a closed‑loop, goal‑conditioned policy. Experiments on underactuated pushing and in‑hand pose reorientation show DSP outperforms hindsight behavior cloning by 69.6% in success rate and matches reinforcement learning performance while using 490 times less data.