The paper introduces DSP: Dexterity from Supervised Play, a framework where a robot learns a play policy from minutes of human play via behavior cloning. The robot then autonomously uses this policy to gather hours of interaction data, training a world model that guides model‑predictive control during inference. The approach is validated on underactuated pushing and in‑hand pose reorientation tasks, outperforming hindsight behavior cloning by 69.6% in real‑world success rate and matching reinforcement learning performance with 490× less data.
By Botao He, Yiming Dou, Yiannis Aloimonos, Jitendra Malik, Akash Sharma, Ruoshi Liu
arXiv:2607. 00033v1 Announce Type: cross Abstract: Dexterous robot manipulation can benefit from the abundance of human demonstrations, but transferring such demonstrations to robot policies remains challenging.
By Xinghao Zhu, Zixi Liu, Shalin Jain, Chenran Li, Milad Noori, Huihua Zhao, John Welsh, Michael Andres Lin, Wei Liu, Tingwu Wang, Xingye Da, Zhengyi Luo, Vishal Kulkarni, Naema Bhatti, Yuke Zhu, Linxi Fan, Bowen Wen, Danfei Xu, Soha Pouya, Yan Chang
arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.
By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
DexTouch-WM is an action‑conditioned world model that learns from scalable human touch to predict future RGB observations and bilateral tactile dynamics for dexterous robot manipulation. By using compatible piezoresistive arrays on both human and robot hands and retargeting human motion into the robot action space, the model can be supervised with human interaction data while keeping a fixed amount of real‑robot supervision. Experiments show that adding up to 100 hours of human interaction improves robot‑domain visual, geometric, and contact prediction, and the model can serve as a surrogate environment for policy evaluation and synthetic trajectory generation.
By Yan Qin, Yue Chen, Wenwei Lin, Shujia Liu, Chuqiao Lyu, Kailun Su, Chenze Yu, Ping Luo, Wenbo Ding, Tianxing Chen, Renjing Xu
Dex-One2Many introduces a real-to-sim-to-real framework that learns a generalizable dexterous manipulation policy from a single human video. By abstracting the video into sequential scene graphs, the method guides reinforcement learning with dense rewards and diverse reset states, enabling efficient exploration while preserving broad generalizability. Trained entirely in simulation, Dex-One2Many achieves zero‑shot transfer to a real multi‑fingered hand and outperforms baselines by 6.5% on seen configurations and 71% on unseen scenarios across five tool‑use and manipulation tasks.
By Jusuk Lee, Sungha Kim, Yeonsoo Park, Jonguk Cheon, Yoonkyo Jung, Yongjun You, H. Jin Kim, Jia-Bin Huang, Furong Huang, Youngseok Jang, Seungjae Lee
arXiv:2602. 13197v2 Announce Type: replace-cross Abstract: The ability to learn manipulation skills by watching videos of humans has the potential to unlock a new source of highly scalable data for robot learning.
By Albert J. Zhai, Kuo-Hao Zeng, Jiasen Lu, Ali Farhadi, Shenlong Wang, Wei-Chiu Ma