arXiv Computer Vision

DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation

DexTouch-WM is an action‑conditioned world model that learns from scalable human touch to predict future RGB observations and bilateral tactile dynamics for dexterous robot manipulation. By using compatible piezoresistive arrays on both human and robot hands and retargeting human motion into the robot action space, the model can be supervised with human interaction data while keeping a fixed amount of real‑robot supervision. Experiments show that adding up to 100 hours of human interaction improves robot‑domain visual, geometric, and contact prediction, and the model can serve as a surrogate environment for policy evaluation and synthetic trajectory generation.

arXiv AI
Jul 13

Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation

arXiv:2607. 09218v1 Announce Type: cross Abstract: Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break.

By Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
arXiv AI
Jul 14

TACTIC: Tactile and Vision Conditioned Contact-Centric Control for Whole-Arm Manipulation

arXiv:2607. 09218v2 Announce Type: replace-cross Abstract: Whole-arm manipulation involves direct contact with the environment while the robot completes a task by distributing contact across multiple links as contacts form, slide, and break.

By Rishabh Madan, Angchen Xie, Samantha Saak, Andres Blanco, Dohyeok Lee, Sarah Grace Brown, Yunting Yan, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee
arXiv Machine Learning
Oct 9

TACROSS: An Efficient and Low-Cost Scalable Human Touch System Across Heterogeneous Tactile Sensors for Dexterous Robot Learning

TACROSS is a low‑cost, scalable system that enables robots to learn from human touch by aligning tactile streams at the level of contact events rather than raw sensor values. It combines a $10.86 piezoresistive glove with 285 sensing points and a temporal Transformer that maps heterogeneous signals into a shared 256‑dimensional latent space. The approach uses robot demonstrations for action supervision while human demonstrations aid tactile representation learning, achieving a 3.5‑fold efficiency improvement and a 95.7% reduction in demonstration equipment cost across four manipulation tasks.

By Bo Chen, Huanzhang Hu, Junyang Ma, Bo Yue, Fangdi Yu, Haijier Chen, Xianxin Lai, Shuyu Pan, Zhen Yang, Xiaoquan Sun, Wenze Cui, Zhongliang Jiang, Shaopeng Liu, Jiayu Chen
arXiv Machine Learning
Jun 10

Dexterous Point Policy: Learning Point-based Dexterous Hand Policies from Human Demonstrations

arXiv:2606. 10614v1 Announce Type: cross Abstract: Robotic foundation models pre-trained on human demonstration videos have shown promise, but a significant embodiment gap remains when the resulting policies are deployed on real robots.

By Beomjun Kim, Seong Hyeon Park, Seunghoon Sim, Seungjun Moon, Sanghyeok Lee, Jinwoo Shin
Hugging Face Trending Papers
Oct 15

Dexterity from Supervised Play

The paper introduces DSP: Dexterity from Supervised Play, a framework where a robot learns a play policy from brief human demonstrations via behavior cloning and then autonomously gathers extensive interaction data to train a world model. During inference, the play policy guides model‑predictive control by proposing action sequences evaluated by the learned model, and a self‑play distillation step produces a closed‑loop, goal‑conditioned policy. Experiments on underactuated pushing and in‑hand pose reorientation show DSP outperforms hindsight behavior cloning by 69.6% in success rate and matches reinforcement learning performance while using 490 times less data.

arXiv AI
Oct 16

Dexterity from Supervised Play

The paper introduces DSP: Dexterity from Supervised Play, a framework where a robot learns a play policy from minutes of human play via behavior cloning. The robot then autonomously uses this policy to gather hours of interaction data, training a world model that guides model‑predictive control during inference. The approach is validated on underactuated pushing and in‑hand pose reorientation tasks, outperforming hindsight behavior cloning by 69.6% in real‑world success rate and matching reinforcement learning performance with 490× less data.

By Botao He, Yiming Dou, Yiannis Aloimonos, Jitendra Malik, Akash Sharma, Ruoshi Liu