arXiv AI

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

The paper introduces a fully distributed continuous‑time algorithm for solving Generalized Nash Equilibrium Problems (GNEPs) with shared linear equality constraints. Unlike existing methods that require exchanging Lagrange multipliers, this approach converges to any GNE without multiplier communication, thereby reducing communication overhead and enhancing privacy. Discrete‑time variants are also presented and the method is demonstrated on a multi‑robot placement task.

arXiv AI
Sep 10

Input-to-State Stability Framework for Fully Distributed Primal-Dual Dynamics for Quadratic GNEPs Without Multiplier Consensus

The paper presents a distributed primal‑dual algorithm for quadratic Generalized Nash Equilibrium Problems (GNEPs) that eliminates the requirement for multiplier consensus. By removing shared multipliers, the method reduces communication overhead and enhances privacy, allowing different initializations to converge to distinct GNEs, including non‑variational equilibria. Convergence is proven under sufficient conditions using an input‑to‑state stability (ISS) framework.

By Shao-An Yin
arXiv AI
Jul 29

Distributed Constraint Optimization via Online Learning and Iterative Pricing with Application to Large-Scale Satellite Scheduling

arXiv:2607. 25835v1 Announce Type: new Abstract: Distributed constraint optimization problems (DCOPs) provide a popular framework for distributed decision making under limited communication, but many real-world instances are too large to solve monolithically.

By Itai Zilberstein, Pranav Rajbhandari, Steve Chien, Tuomas Sandholm
arXiv Machine Learning
Jun 5

Multi-Agent Lipschitz Bandits

arXiv:2602. 16965v2 Announce Type: replace Abstract: We study the decentralized multi-player stochastic bandit problem over a continuous, Lipschitz-structured action space where hard collisions yield zero reward.

By Sourav Chakraborty, Amit Kiran Rege, Claire Monteleoni, Lijun Chen
arXiv Machine Learning
Sep 2

NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games

NashDreamer is a new model-based reinforcement learning framework designed for two-player zero-sum imperfect-information games. It introduces a centralized Multi-Agent Recurrent State-Space Model that separates environment dynamics from player strategy effects, enabling the use of any policy gradient algorithm while preserving convergence guarantees to Nash equilibria. Experiments on four benchmark games show that NashDreamer achieves significantly better sample efficiency than model-free baselines early in training, and the authors analyze its optimization landscape, noting a potential vulnerability to posterior collapse in stochastic settings.

By Tom\'a\v{s} Hole\v{c}ek, Viliam Lis\'y
arXiv AI
Sep 1

Dec-BFTRL: Squre-Root Regret for Decentralized Online Upper-Linearizable Optimization under Separation Access with Application to Continuous Submodular Maximization

The paper introduces Dec-BFTRL, a decentralized algorithm for online optimization of upper-linearizable payoffs with efficient separation access, targeting continuous diminishing-return submodular maximization. Each agent evaluates its action against the average of local objectives, projects via an approximate gauge, exchanges a cumulative surrogate-gradient dual state, and uses a local HybridNewton step to minimize its BFTRL potential. The method achieves an expected network-aggregate regret of “~O(√T)” while requiring T neighbor-mixing steps and ~O(T) separation-oracle calls per agent, and provides four wrapper instantiations for three DR-submodular problems.

By Yiyang Lu, Mohammad Pedramfar, Vaneet Aggarwal