arXiv AI

Input-to-State Stability Framework for Fully Distributed Primal-Dual Dynamics for Quadratic GNEPs Without Multiplier Consensus

The paper presents a distributed primal‑dual algorithm for quadratic Generalized Nash Equilibrium Problems (GNEPs) that eliminates the requirement for multiplier consensus. By removing shared multipliers, the method reduces communication overhead and enhances privacy, allowing different initializations to converge to distinct GNEs, including non‑variational equilibria. Convergence is proven under sufficient conditions using an input‑to‑state stability (ISS) framework.

arXiv AI
Sep 1

Fully Distributed GNE Algorithms for Multi-Robot Placement without Consensus on Multipliers

The paper introduces a fully distributed continuous‑time algorithm for solving Generalized Nash Equilibrium Problems (GNEPs) with shared linear equality constraints. Unlike existing methods that require exchanging Lagrange multipliers, this approach converges to any GNE without multiplier communication, thereby reducing communication overhead and enhancing privacy. Discrete‑time variants are also presented and the method is demonstrated on a multi‑robot placement task.

By Shao-An Yin, Mingyi Hong, Nicola Elia
arXiv AI
Sep 1

Dec-BFTRL: Squre-Root Regret for Decentralized Online Upper-Linearizable Optimization under Separation Access with Application to Continuous Submodular Maximization

The paper introduces Dec-BFTRL, a decentralized algorithm for online optimization of upper-linearizable payoffs with efficient separation access, targeting continuous diminishing-return submodular maximization. Each agent evaluates its action against the average of local objectives, projects via an approximate gauge, exchanges a cumulative surrogate-gradient dual state, and uses a local HybridNewton step to minimize its BFTRL potential. The method achieves an expected network-aggregate regret of “~O(√T)” while requiring T neighbor-mixing steps and ~O(T) separation-oracle calls per agent, and provides four wrapper instantiations for three DR-submodular problems.

By Yiyang Lu, Mohammad Pedramfar, Vaneet Aggarwal
arXiv Machine Learning
Sep 25

SPADE-DFL: Communication-Efficient Decentralized Federated Learning via Derivative-Free Linearized ADMM

SPADE-DFL is a communication‑efficient decentralized federated learning algorithm that uses a primal–dual method to allow the number of local function‑value updates between neighbor exchanges to increase with the computation budget while maintaining non‑private convergence rates. For smooth nonconvex objectives, it achieves a time‑averaged stationarity and consensus bound of ≠O(T−1/3) with only ≠Theta(T−2/3) communication rounds, where T is the number of local updates per client. The method also supports client‑level differential privacy by isolating data‑dependent increments, proving privacy for the full interactive transcript and quantifying the resulting optimization error, and demonstrates higher mean test accuracy than existing decentralized learning methods on four classification tasks.

By Mengli Wei, Mengkai Zhu, Jiawen Chen, Wenwu Yu, Duxin Che
arXiv Machine Learning
Sep 2

NashDreamer: Model-Based Reinforcement Learning for Zero-Sum Imperfect-Information Games

NashDreamer is a new model-based reinforcement learning framework designed for two-player zero-sum imperfect-information games. It introduces a centralized Multi-Agent Recurrent State-Space Model that separates environment dynamics from player strategy effects, enabling the use of any policy gradient algorithm while preserving convergence guarantees to Nash equilibria. Experiments on four benchmark games show that NashDreamer achieves significantly better sample efficiency than model-free baselines early in training, and the authors analyze its optimization landscape, noting a potential vulnerability to posterior collapse in stochastic settings.

By Tom\'a\v{s} Hole\v{c}ek, Viliam Lis\'y