UniNav: A Unified World-Action Diffusion Model for Visual Navigation
arXiv:2608. 03244v1 Announce Type: new Abstract: Image-goal visual navigation is a fundamental capability for embodied agents.
DiffWAM is a geometry‑conditioned navigation world‑action model that transforms predictive features from a frozen video foundation model into continuous camera trajectories, eliminating the need for future‑video synthesis and multi‑frame reconstruction during deployment. Its Grid‑Motion module preserves spatial‑temporal motion associations, while Latent2Pose grounds them with first‑frame geometry to recover metrically meaningful 3D motion. The system, complemented by FastDreamer for asynchronous trajectory handoff, achieves a trajectory RMSE of 0.3492 m and a 74.40 % endpoint success rate on the DiffWAM‑1000 benchmark, with real‑world tests showing complex UAV behaviors and an onboard implementation reaching 1.08 s latency on NVIDIA Jetson AGX Thor.
arXiv:2608. 03244v1 Announce Type: new Abstract: Image-goal visual navigation is a fundamental capability for embodied agents.
Image-goal visual navigation is a fundamental capability for embodied agents. Existing navigation policies efficiently predict waypoint trajectories but lack visual foresight, while navigation world models can anticipate future observations but often require costly planning rollouts.
arXiv:2512. 02473v2 Announce Type: replace-cross Abstract: Video world models have attracted significant attention for their ability to produce high-fidelity future visual observations conditioned on past observations and navigation actions.
The paper introduces 4DStreamCtrl, a system that unifies camera motion, object trajectories, and depth into a single 3D point‑track representation, enabling joint control, depth editing, and motion transfer in a single forward pass. By mining in‑the‑wild video for 3D motion supervision and encoding it with a lightweight Geometric Motion Head, the authors train a causal streaming student that can generate arbitrarily long videos in just four denoising steps, achieving 20 FPS on a single high‑end GPU for 480p video. This approach outperforms prior camera‑only, 2D, and offline‑3D methods in motion‑control precision while maintaining temporal coherence over hundreds of frames, thereby enabling interactive 4D‑controllable streaming generation for the first time.
arXiv:2608. 07267v1 Announce Type: new Abstract: Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions.
arXiv:2606. 06147v1 Announce Type: new Abstract: End-to-end Vision-Language-Action (VLA) models have shown promise in UAV navigation.
PhysWAM is a unified world-action model for autonomous driving that jointly denoises multiview video, metric depth, and ego motion using a flow‑matching transformer. It introduces Coupled Point Projection (CPP), a geometric constraint that aligns generated depth points with LiDAR data after applying the predicted SE(3) ego motion, thereby enforcing physical consistency. At inference, trajectory selection uses a simple label‑free consensus rule, and the model demonstrates strong planning performance, zero‑shot transfer to unseen environments, and accurate, temporally coherent depth and video predictions.
arXiv:2606. 20045v1 Announce Type: cross Abstract: UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly.
WALT introduces a method to align latent trajectories with pretrained driving world models, creating a compact generative trajectory space that preserves action-relevant semantics without altering the original model. The approach uses a dual-branch autoencoder to map raw waypoints into this latent space and transfers visual world knowledge into trajectory representations. Experiments on NAVSIM benchmarks show modest performance gains and a 30.5% reduction in planner FLOPs, indicating that maintaining world representations while extracting action-relevant information can improve trajectory planning efficiency.
World Action Models (WAMs) are able to leverage pretrained video generators for both world modeling and action prediction. However, directly leveraging such video generators for control raises a new challenge: how to represent actions in a suitable form that aligns with pretrained video generators while carrying enough motion cues for accurate control.
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
arXiv:2608.27529v1 Announce Type: new Abstract: Streaming 3D reconstruction from extremely long videos requires estimating camera motion and scene geometry online under bounded memory and computation...