arXiv AI

Turing's Frist Imitation Game: Design Concepts and a Human-Approximates-Machine Reading

arXiv:2608. 05558v1 Announce Type: cross Abstract: This paper examines Turing's 1948 report, "Intelligent Machinery", as an important conceptual source for the later imitation games.

arXiv AI
Jul 14

People use fast and flat simulation to reason about new games

arXiv:2510. 11503v2 Announce Type: replace-cross Abstract: Games have long been a microcosm for studying planning and reasoning in both natural and artificial intelligence (AI), often focusing on expert-level or even super-human play.

By Katherine M. Collins, Cedegao E. Zhang, Lionel Wong, Mauricio Barba da Costa, Graham Todd, Adrian Weller, Samuel J. Cheyette, Thomas L. Griffiths, Joshua B. Tenenbaum
arXiv AI
6d ago

On Benchmarking Human-Like Intelligence in Machines

arXiv:2502. 20502v2 Announce Type: replace Abstract: Recent advances in Artificial Intelligence (AI) have yielded powerful computational models that, by learning from vast amounts of human-generated data, are increasingly posited as approximate models of human cognition.

By Lance Ying, Katherine M. Collins, Lionel Wong, Ilia Sucholutsky, Ryan Liu, Adrian Weller, Tianmin Shu, Thomas L. Griffiths, Joshua B. Tenenbaum
OpenAI Blog
Aug 11, 2017

Dota 2

We’ve created a bot which beats the world’s top professionals at 1v1 matches of Dota 2 under standard tournament rules. The bot learned the game from scratch by self-play, and does not use imitation learning or tree search.