arXiv AI By Sharon Temtsin, Christoph Bartneck

Turing's First Imitation Game: Design Concepts and a Human-Approximates-Machine Reading

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The paper analyzes Turing’s 1948 report "Intelligent Machinery" as a foundational source for later imitation games, highlighting key design concepts such as the possibility of machine errors, the exclusion of irrelevant physical traits, the role of a human judge, and Turing’s view that intellectual activity is largely search. It argues that limiting the human contestant to a weak chess player heightens the importance of intellectual search, making human behavior more comparable to machine behavior. This reframes the 1948 game as a human‑approximates‑machine scenario, suggesting that imitation games can probe when human intelligence becomes machine‑like under specific task constraints.

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