arXiv:2606. 30347v1 Announce Type: cross Abstract: We present FFAvatar, a Transformer-based 3D Gaussian framework for fast construction of high-quality and animatable 4D head avatars from one or more reference portrait images.
By Jianjiang Yao, Ke Xian, Renxiang Dai, Robert Caiming Qiu
arXiv:2608. 19900v1 Announce Type: new Abstract: For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism.
By Guoxing Sun, Heming Zhu, Linjie Lyu, Pascal Fua, Christian Theobalt, Marc Habermann
For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars from monocular images, videos, or text prompts, but their skeleton-driven animations lack realistic surface dynamics such as clothing wrinkles.
arXiv:2512.06438v4 Announce Type: replace
Abstract: The generation of high-fidelity, animatable 3D human avatars remains a core challenge in computer graphics and vision, with applications in VR, tel...
By Ramazan Fazylov, Sergey Zagoruyko, Aleksandr Parkin, Stamatis Lefkimmiatis, Ivan Laptev
3D Gaussian Splatting has achieved remarkable success in photorealistic and efficient rendering, leading to a rapid increase in 3D assets represented by 3D Gaussian primitives. Directly rigging these assets with arbitrary skeleton topologies is highly desirable.
arXiv:2606.24232v2 Announce Type: replace
Abstract: We introduce FiCA, a Feed-forward, instant Gaussian Codec Avatar generation pipeline that creates lifelike avatars from a single portrait image. Ge...
By Kim Youwang, Zhengyu Yang, Liuhao Ge, Yu Rong, Timur Bagautdinov, Su Zhaoen, Nir Sopher, Jovan Popovi\'c, Teng Deng, Tae-Hyun Oh, Chen Cao
arXiv:2605. 04035v3 Announce Type: replace-cross Abstract: We propose HeadsUp, a scalable feed-forward method for reconstructing high-quality 3D Gaussian heads from large-scale multi-camera setups.
By Evangelos Ntavelis, Sean Wu, Mohamad Shahbazi, Fabio Maninchedda, Dmitry Kostiaev, Artem Sevastopolsky, Vittorio Megaro, Trevor Phillips, Alejandro Blumentals, Shridhar Ravikumar, Mehak Gupta, Reinhard Knothe, Jeronimo Bayer, Matthias Vestner, Simon Schaefer, Thomas Etterlin, Christian Zimmermann, Alexey Artemov, Mathias Deschler, Peter Kaufmann, Stefan Brugger, Sebastian Martin, Brian Amberg, Tom Runia
arXiv:2606. 31981v1 Announce Type: cross Abstract: Creating photorealistic, animatable 3D human avatars from monocular images still largely depends on Linear Blend Skinning (LBS) and parametric body models, which constrain expressivity and often introduce artifacts due to imperfect fitting.
By Peng Li, Rawal Khirodkar, Junxuan Li, Yuan Dong, Chen Cao, Yuan Liu, Wenhan Luo, Yike Guo, Shunsuke Saito
arXiv:2608.23410v1 Announce Type: new
Abstract: Photorealistic novel view synthesis of people remains challenging at high spatial resolutions and across multiple target cameras, where preserving iden...
By Federico Stella, Fei Jiang, Zhongshi Jiang, Zohar Barzelay, Emanuel Garbin, Amin Jourabloo, Liuhao Ge
WilLaGS introduces a unified framework that enhances 3D Gaussian Splatting for in-the-wild scenes by learning a continuous global appearance manifold with a β‑VAE and generating dynamic Tri‑Plane features for spatially‑varying local illumination. It also incorporates a self‑supervised perceptual masking mechanism using a Teacher‑Student EMA architecture to suppress transient artifacts and identify inconsistent regions. Experiments on multiple datasets show that WilLaGS achieves state‑of‑the‑art reconstruction quality and novel view synthesis while preserving real‑time rendering efficiency.
By Yuhao Bai, Qianqiu Tan, Lilong Chen, Huanhuan Lv, Lijun Chen
arXiv:2407. 18245v3 Announce Type: replace-cross Abstract: Human head detection, keypoint estimation, and 3D head model fitting are essential tasks with many applications.
By Orest Kupyn, Eugene Khvedchenia, Christian Rupprecht
arXiv:2608.22655v1 Announce Type: new
Abstract: Creating re-topologized 3D facial meshes is essential for high-quality facial animation but remains labor-intensive and time-consuming. This dissertati...
By Xiang Li