arXiv Computer Vision

Abstraction in Style: Beyond Texture and Color

The paper introduces Abstraction in Style (AiS), a generative framework that separates structural abstraction from visual stylization. AiS first creates an abstraction proxy that reinterprets a target image’s structure according to the abstraction logic of a given style, then renders this proxy to produce a stylized output. By learning transformations from visual exemplars without explicit geometric supervision, AiS enables a broader range of stylistic transformations, improves controllability, and allows more expressive stylization.

arXiv Computer Vision
Sep 2

MegaStyle++: Scaling Image Style Space through Hierarchical Style Definition

MegaStyle++ introduces a hierarchical definition of image style, ranging from overall style identity to fine‑grained visual attributes, to provide a more structured, transferable, and interpretable representation. Using this definition, the authors refined the MegaStyle annotation pipeline and released MegaStyle++‑8M, a dataset with 150K style identities, 1M fine‑grained prompts, and 8M stylized images. Analyses show that the hierarchical approach expands style diversity and semantic breadth while accurately capturing the intrinsic visual style of reference images.

By Junyao Gao, Sibo Liu, Jiaxing Li, Yanan Sun, Weidong Zhang, Cairong Zhao, Jun Zhang
Hugging Face Trending Papers
Aug 12

Through Van Gogh's Eyes: Global Style Transfer with Diffusion Mod

Artistic image synthesis aims to recreate the expressive visual identity of a target artist, yet existing methods often fail to capture an artist's global style. Conventional style transfer methods transfer the style of one or a few reference artworks to a content image in a One-to-One manner, making them effective for artwork-level stylization but limited in representing the broader stylistic distribution of an artist.

arXiv Computer Vision
Aug 31

Abstract4D: A Large-Scale Dataset and Framework for Understanding the Visual Language of Abstract Art

Abstract4D is the largest dataset of abstract paintings, containing over 120,000 images with rich metadata and multi‑dimensional prompts that capture perceptual attributes such as form, color, texture, and composition. The dataset is annotated via a hybrid human–VLM pipeline to ensure quality and consistency. Using Abstract4D, the authors analyze the semantic structure of abstract art through large‑scale embedding visualization and establish benchmark tasks for classification, cross‑modal retrieval, and text‑to‑image generation to evaluate AI models’ perception and reproduction of abstract visual language.

By Haowei Zhang, Yuanpei Zhao, Ji-Zhe Zhou, Mao Li
arXiv Computer Vision
Oct 2

DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization

DiDE is a training‑free framework that enables independent control of color and texture when stylizing 3D assets generated by rectified flow‑based image‑to‑3D models. It leverages the overcomplete latent space of these models, partitioning channels so that texture occupies a small subset while color is encoded in a free subspace. Experiments on the newly collected Disen3D‑Bench benchmark demonstrate that DiDE outperforms existing 2D and 3D stylization methods in color fidelity, texture transfer, and content preservation.

By Tao Wu, Alexandra Gomez-Villa, Senmao Li, Yaxing Wang, Joost van de Weijer, Kai Wang
arXiv Machine Learning
Sep 15

Abstract-LoRA: Unlocking Single-Image Style Transfer through Targeted U-Net Block Training

Abstract‑LoRA introduces a lightweight LoRA training approach that targets specific U‑Net blocks in diffusion models to improve single‑image style transfer. By refining block selection, adding more blocks, and using clustering‑based style abstraction, it better disentangles and balances style and content compared to prior methods like B‑LoRA. Experiments show that the method produces more harmonious artistic images while quantitatively preserving both style and content.

By Xinglin Hu
arXiv Computer Vision
Oct 22

Painting Change Map as guidance for generating painting processes

The paper introduces the Painting Change Map, a spatio‑temporal control mechanism that tracks normalized structural changes across a 1,000‑timestep continuum for dynamic video generation of paintings. By encoding localized visual differences into an RGB space, it provides fine‑grained guidance for both forward painting and reverse unpainting processes. Experiments show that this approach outperforms existing control baselines and matches or exceeds state‑of‑the‑art painting methods, especially under oracle conditions.

By Markus Pobitzer, Chang Liu, Niccol\`o Biondi, Nicu Sebe