Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration.
EditaLive! is a new real‑time framework for character video editing in live streaming, built on a pretrained image animation model (Wan‑Animate) that separates appearance from motion. It uses the CharEdit‑50K dataset for reference‑frame editing and video reconstruction, and adapts the model from offline bidirectional to causal streaming generation. A self‑rollout distillation strategy compresses the model into a two‑step sampler, employing fixed RoPE, alignment forcing, and first‑frame preserved sparse attention to reduce appearance drift and achieve low‑latency inference while preserving facial expressions.
By Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang, Bo Li, Xiaodong Cun
Autoregressive video diffusion models have emerged as a promising approach for long video generation, achieving strong performance in streaming settings. However, existing methods are restricted to forward temporal generation, whereas practical video creation often requires flexible generation order, e.
arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation.
arXiv:2607. 24560v1 Announce Type: cross Abstract: We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D.
By Jinjie Mai, Gordon Guocheng Qian, Willi Menapace, Arpit Sahni, Chaoyang Wang, Ashkan Mirzaei, Runjia Li, Sergey Tulyakov, Bernard Ghanem, Peter Wonka, Rameen Abdal
LiveVVT introduces a rolling streaming diffusion framework for video virtual try‑on that maintains high visual fidelity while enabling real‑time performance. It preserves bounded bidirectional modeling within a fixed‑size window, emits clean video chunks iteratively, and uses two memory modules—a bounded temporal memory and a persistent global appearance memory—to sustain long‑term consistency. A progressive distillation process further aligns teacher‑based bidirectional learning with causal few‑step inference, resulting in superior generation quality with 26× lower latency and 11× higher throughput compared to comparable models.
By Yushe Cao, Shikun Feng, Ruxiang Duan, Liyong Wang, Dianxi Shi, Chun Yu, Junliang Xing
arXiv:2510. 09608v2 Announce Type: replace-cross Abstract: Vision-language models (VLMs) could power real-time assistants and autonomous agents, but they face a critical challenge: understanding near-infinite video streams without escalating latency and memory usage.
By Ruyi Xu, Guangxuan Xiao, Yukang Chen, Liuning He, Yao Lu, Song Han
ViRDM is a new post‑training method for few‑step causal video generation that eliminates the need for a large teacher model and an online critic. By applying representation distribution matching (RDM) with a precomputed target distribution, a lightweight VAE decoder, and staged vector–Jacobian products, ViRDM overcomes memory, optimization, and temporal dynamics challenges. The approach reduces GPU memory usage and training time, achieving state‑of‑the‑art VBench performance with only 20 generator updates and 16 A100 GPU‑hours.
By Zichong Meng, Chongjian Ge, Chun-Hao P. Huang, Yang Zhou, Huaizu Jiang
Video DeltaNet (VDN) introduces a hybrid attention mechanism for livestream video generation, combining local Softmax attention with a bidirectional linear memory branch called Video Delta Attention (VDA). VDA updates memory once per frame, integrating spatial tokens, while separate output projections and learnable gates balance the two branches. Applied to MiniMax H3, VDN achieves a 14.5× speedup over the dense baseline, completing 14.3‑second, 768p video denoising in 6.70 seconds on eight NVIDIA B200 GPUs.
By Haocheng Xi, Yiming Xie, Hexu Zhao, Yiwen Zhang, Michael Liu, Thomas Creavin, Kurt Keutzer, Xiuyu Li, Zhaoyang Lv, Chenfeng Xu, Haiwen Feng
Memory-V2V is a memory‑augmented video‑to‑video diffusion framework designed to improve cross‑turn consistency in multi‑turn video editing. It stores previous outputs in an external memory, retrieves relevant edits, and incorporates them via relevance‑aware tokenization and adaptive compression, allowing scalable conditioning without linear computational growth. Experiments on iterative video novel view synthesis and text‑guided long video editing show that Memory‑V2V enhances consistency while preserving visual quality and outperforming strong baselines with modest overhead.
By Dohun Lee, Chun-Hao Paul Huang, Xuelin Chen, Jong Chul Ye, Duygu Ceylan, Hyeonho Jeong
EditStream is a unified DiT‑based framework that supports a wide range of interactive video tasks—Text‑to‑Video, Image‑to‑Video, Video‑to‑Video, Editing Propagation, Reference‑guided Video Editing, and Camera Pose Change—within a single system. It achieves fast, few‑step autoregressive generation by applying a two‑stage distillation process that combines Velocity Moment Matching with autoregressive unrolling, thereby preserving motion quality and temporal stability. The approach aims to make high‑quality diffusion‑based video models practical for real‑time creative workflows.
By Yuqian Zhou, Zhenghong Zhou, Zongze Wu, Cameron Smith, Richard Zhang, Jiebo Luo, Eli Shechtman, Zhe Lin