Hugging Face Trending Papers

JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion

Real-time video editing requires low-latency causal generation with bounded computational resources while preserving source fidelity and long-term temporal consistency. We present JoyAI-Video-Edit, a 16B-parameter autoregressive diffusion framework for real-time, open-ended video editing without access to future frames or a predefined video duration.

arXiv Computer Vision
Aug 25

EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing

EditStream is a unified DiT‑based framework that supports a wide range of interactive video tasks—Text‑to‑Video, Image‑to‑Video, Video‑to‑Video, Editing Propagation, Reference‑guided Video Editing, and Camera Pose Change—within a single system. It achieves fast, few‑step autoregressive generation by applying a two‑stage distillation process that combines Velocity Moment Matching with autoregressive unrolling, thereby preserving motion quality and temporal stability. The approach aims to make high‑quality diffusion‑based video models practical for real‑time creative workflows.

By Yuqian Zhou, Zhenghong Zhou, Zongze Wu, Cameron Smith, Richard Zhang, Jiebo Luo, Eli Shechtman, Zhe Lin
arXiv Computer Vision
Aug 28

EditaLive! Unified Character Video Editing for Live Streaming

EditaLive! is a new real‑time framework for character video editing in live streaming, built on a pretrained image animation model (Wan‑Animate) that separates appearance from motion. It uses the CharEdit‑50K dataset for reference‑frame editing and video reconstruction, and adapts the model from offline bidirectional to causal streaming generation. A self‑rollout distillation strategy compresses the model into a two‑step sampler, employing fixed RoPE, alignment forcing, and first‑frame preserved sparse attention to reduce appearance drift and achieve low‑latency inference while preserving facial expressions.

By Zhiyuan Li, Chi-Man Pun, Peng-Tao Jiang, Bo Li, Xiaodong Cun
arXiv Machine Learning
Aug 27

Memory-V2V: Memory-Augmented Video-to-Video Diffusion for Consistent Multi-Turn Editing

Memory-V2V is a memory‑augmented video‑to‑video diffusion framework designed to improve cross‑turn consistency in multi‑turn video editing. It stores previous outputs in an external memory, retrieves relevant edits, and incorporates them via relevance‑aware tokenization and adaptive compression, allowing scalable conditioning without linear computational growth. Experiments on iterative video novel view synthesis and text‑guided long video editing show that Memory‑V2V enhances consistency while preserving visual quality and outperforming strong baselines with modest overhead.

By Dohun Lee, Chun-Hao Paul Huang, Xuelin Chen, Jong Chul Ye, Duygu Ceylan, Hyeonho Jeong
arXiv AI
Jul 13

Transition Matching Distillation for Fast Video Generation

arXiv:2601. 09881v2 Announce Type: replace-cross Abstract: Large video diffusion and flow models have achieved remarkable success in high-quality video generation, but their use in real-time interactive applications remains limited due to their inefficient multi-step sampling process.

By Weili Nie, Julius Berner, Nanye Ma, Chao Liu, Saining Xie, Arash Vahdat
arXiv Computer Vision
Sep 25

ViRDM: Taming Representation Distribution Matching for Few-Step Causal Video Generation

ViRDM is a new post‑training method for few‑step causal video generation that eliminates the need for a large teacher model and an online critic. By applying representation distribution matching (RDM) with a precomputed target distribution, a lightweight VAE decoder, and staged vector–Jacobian products, ViRDM overcomes memory, optimization, and temporal dynamics challenges. The approach reduces GPU memory usage and training time, achieving state‑of‑the‑art VBench performance with only 20 generator updates and 16 A100 GPU‑hours.

By Zichong Meng, Chongjian Ge, Chun-Hao P. Huang, Yang Zhou, Huaizu Jiang
arXiv AI
Jul 22

AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report

arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.

By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
arXiv AI
Jul 28

EgoPlay: Event-Triggered Video Editing for Egocentric Streams

arXiv:2607. 24560v1 Announce Type: cross Abstract: We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D.

By Jinjie Mai, Gordon Guocheng Qian, Willi Menapace, Arpit Sahni, Chaoyang Wang, Ashkan Mirzaei, Runjia Li, Sergey Tulyakov, Bernard Ghanem, Peter Wonka, Rameen Abdal