arXiv:2607. 19895v1 Announce Type: cross Abstract: Text-guided video editing with diffusion models is impractically slow, hindered by costly multi-step sampling and inversion.
By Habin Lim, Gyeong-Moon Park
arXiv:2601. 09881v2 Announce Type: replace-cross Abstract: Large video diffusion and flow models have achieved remarkable success in high-quality video generation, but their use in real-time interactive applications remains limited due to their inefficient multi-step sampling process.
By Weili Nie, Julius Berner, Nanye Ma, Chao Liu, Saining Xie, Arash Vahdat
arXiv:2607. 18367v1 Announce Type: new Abstract: Unlike conventional video game development, which relies on labor-intensive pipelines for asset production, animation, physics, and programming, video world models generate interactive environments from user inputs instantly.
By AlayaWorld Team, Kaipeng Zhang, Chuanhao Li, Yifan Zhan, Yongtao Ge, Yuanyang Yin, Jiaming Tan, Kang He, Liaoyuan Fan, Mingliang Zhai, Ruicong Liu, Xiaojie Xu, Xuangeng Chu, Zhen Li, Zhengyuan Lin, Zhixiang Wang, Zian Meng, Zihui Gao
Autoregressive video diffusion models have emerged as a promising approach for long video generation, achieving strong performance in streaming settings. However, existing methods are restricted to forward temporal generation, whereas practical video creation often requires flexible generation order, e.
arXiv:2607. 24560v1 Announce Type: cross Abstract: We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D.
By Jinjie Mai, Gordon Guocheng Qian, Willi Menapace, Arpit Sahni, Chaoyang Wang, Ashkan Mirzaei, Runjia Li, Sergey Tulyakov, Bernard Ghanem, Peter Wonka, Rameen Abdal
We introduce EgoPlay, an event-triggered video-to-video editor for egocentric streams, obtained by fine-tuning a pretrained V2V diffusion transformer on event-conditioned data built primarily from Ego4D. Given a monocular video and an event-triggered prompt of the form "when X happens, do Y," EgoPlay infers whether and when event X occurs, preserves pre-event frames, and applies edit Y only to the post-event continuation.