arXiv AI

Marionette: Predicting World States, Rendering Geometry, Painting Appearance

arXiv:2608. 14530v1 Announce Type: cross Abstract: Interactive game world models typically autoregress visual observations directly in pixel or latent space, forcing structured properties such as pose, geometry, and occlusion to be implicitly maintained by the same generative sequence.

arXiv AI
Jul 7

Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models

arXiv:2607. 04546v1 Announce Type: cross Abstract: Action-conditioned world models allow robots to predict the future consequences of candidate actions without additional physical interaction, supporting policy evaluation, planning, and data augmentation.

By Riccardo O. Feingold, Davide Liconti, Chenyu Yang, Robert K. Katzschmann
Hugging Face Trending Papers
Jul 30

PhiZero: A World Model Built Around Physical Language

We introduce PhiZero, a physical world model built around physical language, a compact discrete representation of world-state transitions. Existing physical world models typically predict future videos directly in pixel space, leaving the underlying world dynamics implicit within high-dimensional visual predictors.

Hugging Face Trending Papers
Jun 11

MoVerse: Real-Time Video World Modeling with Panoramic Gaussian Scaffold

We present MoVerse, a real-time video world model that creates an interactively navigable scene from a single narrow-field-of-view image. This setting is challenging because the input observes only a small fraction of the environment, while interactive roaming requires a complete surrounding world, persistent geometry, controllable camera motion, and temporally coherent high-fidelity observations.