GraphChase: A Platform and Benchmark for Urban Network Security Games
arXiv:2501. 17559v2 Announce Type: replace Abstract: After the achievement of solving two-player zero-sum games, more AI researchers focus on solving multiplayer games.
arXiv:2607. 18274v1 Announce Type: cross Abstract: Cops and Robbers is a well-studied problem in graph theory.
arXiv:2501. 17559v2 Announce Type: replace Abstract: After the achievement of solving two-player zero-sum games, more AI researchers focus on solving multiplayer games.
arXiv:2608.28977v1 Announce Type: new Abstract: Several works have investigated the influence of graph topology on cooperation among artificial agents, while the majority of the literature has focuse...
arXiv:2607. 28679v1 Announce Type: new Abstract: Multi-agent planning problems arise in a variety of engineering applications, such as multi-robot wildfire fighting and unmanned aerial inspection in factories.
arXiv:2409. 05980v2 Announce Type: replace-cross Abstract: Rested and Restless Bandits are two well-known bandit settings that are useful to model real-world sequential decision-making problems in which the expected reward of an arm evolves over time due to the actions we perform or due to the nature.
arXiv:2607. 10571v1 Announce Type: cross Abstract: We study stochastic multi-armed bandits on dynamic graphs, where arms correspond to the vertices of a network with time-varying edges.
arXiv:2607. 17469v1 Announce Type: cross Abstract: A randomized algorithm may terminate almost surely even though exceptional random tapes make it run forever.
arXiv:2403. 09742v2 Announce Type: replace Abstract: This manuscript provides a comprehensive review of the Maximum Clique Problem, a computational problem that involves finding subsets of vertices in a graph that are all pairwise adjacent to each other.
arXiv:2407. 07338v4 Announce Type: replace-cross Abstract: We study the problem of restricting a Markov equivalence class of maximal ancestral graphs (MAGs) to only those MAGs that contain certain edge marks, which we refer to as expert or orientation knowledge.
The paper introduces Pivot-and-Station Multi-Agent Path Finding (PS‑MAPF), a variant of MAPF where a subset of agents must visit interchangeable pivots before all agents occupy anonymous stations. It provides a full solvability characterization: every instance on a 2‑edge‑connected graph is solvable, and for arbitrary connected graphs a structural effective‑distance measure relative to unoccupied vertices gives a necessary and sufficient condition. The authors prove that minimizing station‑makespan or station‑flowtime is NP‑hard even with a single pivot, and present three algorithms—a complete baseline, a SAT‑based optimal solver, and Pivot‑Prioritized Planning (PPP), which solves 74‑89% of benchmark instances with significantly lower makespan and flowtime than the baseline.
AutoGraphForge is a computational pipeline designed to automate the discovery, refutation, formalization, and proving of graph-theoretic conjectures. It generates conjectures using a Graffiti3 generator, filters out known results with a novelty filter, tests candidates against a large dataset of graphs, and refines surviving conjectures through counterexample search. The pipeline then translates each conjecture into Lean 4, verifies proofs with neural provers, and integrates the results into a formal library.
arXiv:2606. 16329v1 Announce Type: new Abstract: In this paper, we present a procedure for numeric planning based on Symbolic Pattern Planning (SPP).
arXiv:2608. 03171v1 Announce Type: cross Abstract: We study fair allocations of indivisible goods among agents with heterogeneous monotone valuations.