arXiv AI

GraphChase: A Platform and Benchmark for Urban Network Security Games

arXiv:2501. 17559v2 Announce Type: replace Abstract: After the achievement of solving two-player zero-sum games, more AI researchers focus on solving multiplayer games.

arXiv AI
Sep 18

JointMatch: A Unified Heterogeneous Graph Neural Solver for Large-Scale Ride-Sharing Matching

JointMatch is a learning-based framework that simultaneously handles request pairing and vehicle assignment for ride‑sharing using a single, sparsified heterogeneous graph neural network. By scoring all candidate decisions in one forward pass, it scales linearly with the number of vehicles and requests, outperforming classical heuristics and two‑stage GNN baselines on New York City Yellow Taxi data. The model achieves significant speedups—over 20× faster per dispatch epoch at city scale—and further improves revenue through supervised training and policy‑gradient fine‑tuning.

By Kun Zhao, Xu Chen
arXiv Machine Learning
Oct 8

Shared-Roadmap Generation and Evaluator for Multi-Agent Path Planning Using Heterogeneous Graph Neural Network

The paper introduces a scalable heterogeneous Graph Neural Network framework that automatically generates and evaluates shared roadmaps for multi‑agent path planning in continuous environments. By representing waypoints, agent locations, and task locations as distinct nodes, the GNN learns from expert solver trajectories to identify critical points and prune redundant connections, producing a compact, coordination‑aware roadmap. Experiments show the approach can reduce planning effort, achieving at least a 40% reduction in runtime and graph size for dense roadmaps.

By Brandon Ho, Nikola Rogers, Seung-Kyum Choi
arXiv Machine Learning
Sep 25

Graph-Based Inference and Topology-Aware Multi-Agent Reinforcement Learning for Large-Scale Railway Network Management

The paper presents a graph-based framework for large-scale railway network management, combining a hierarchical Bayesian model with a Gaussian Process on a graph kernel to infer spatially correlated maintenance environments from Swiss Federal Railways data. It introduces a topology-aware Multi-Agent Reinforcement Learning system that uses graph neural networks and Transformers to optimize network-level policies. The approach demonstrates scalability via zero-shot transfer learning, enabling agents trained on small network segments to perform effectively on unseen large networks, outperforming heuristics and standard MARL baselines while reducing training time.

By Giacomo Arcieri, Gregory Duth\'e, Christophe Muller, Konstantinos G. Papakonstantinou, Daniel Straub, Eleni Chatzi
arXiv Machine Learning
Aug 11

Decision-Focused Learning in Network Interdiction Games

arXiv:2608. 09036v1 Announce Type: cross Abstract: We study decision-focused learning (DFL) in shortest-path network interdiction (SPNI) games, a Stackelberg game where an interdictor (leader) strengthens the networks' arcs against attacks, while an evader (follower) who is uncertain about costs of attacking network arcs relies on a machine-learned predictor to identify the shortest path.

By Luca M. Hartmann, Parinaz Naghizadeh
arXiv AI
Sep 18

Customizable and Jointly Optimized Route Planning: A Deep Architecture Enabling Differentiable Shortest-Path Search

The paper introduces a deep architecture that jointly optimizes cost functions and a route-ranking model to accommodate diverse user preferences in route planning. It first generates a complete set of Pareto‑optimal routes using a multi‑objective Dijkstra algorithm, then employs a neural network that emulates shortest‑path search and ranking in an end‑to‑end differentiable framework. A novel loss function treats route preference as a constrained optimization problem, allowing a single objective to be optimized while other attributes remain constrained, and experiments on real‑world data show significant improvements over existing methods.

By Rui Zhao, Chao Chen, Longfei Xu, Chenguang Ji, Hengbin Cui, Kaikui Liu, Xiaolong Li
arXiv AI
Jul 23

ArenaRL: Scaling RL for Open-Ended Agents via Tournament-based Relative Ranking

arXiv:2601. 06487v3 Announce Type: replace-cross Abstract: Reinforcement learning has substantially improved the performance of LLM agents on tasks with verifiable outcomes, but it still struggles on open-ended agent tasks with vast solution spaces (e.

By Qiang Zhang, Boli Chen, Fanrui Zhang, Ruixue Ding, Shihang Wang, Qiuchen Wang, Yinfeng Huang, Haonan Zhang, Rongxiang Zhu, Pengyong Wang, Ailin Ren, Xin Li, Pengjun Xie, Jiawei Liu, Ning Guo, Jingren Zhou, Zheng-Jun Zha
Hugging Face Trending Papers
Sep 24

Graph-Based Inference and Topology-Aware Multi-Agent Reinforcement Learning for Large-Scale Railway Network Management

The paper presents a graph-based framework for large-scale railway network management that combines a hierarchical Bayesian model with a Gaussian Process on a graph kernel to model spatially correlated maintenance environments, and a topology-aware Multi-Agent Reinforcement Learning system using graph neural networks and Transformers to optimize network-level policies. It demonstrates scalability by training agents on small network segments and deploying them zero-shot on larger, unseen networks, achieving superior performance over heuristics and standard MARL baselines while reducing training time. The approach addresses the computational challenges of centralized methods and the coordination gaps of decentralized methods in complex, long-horizon infrastructure asset management.

arXiv Machine Learning
Jul 8

GraphAllocBench: A Flexible Benchmark for Preference-Conditioned Multi-Objective Policy Learning

arXiv:2601. 20753v4 Announce Type: replace Abstract: Preference-Conditioned Policy Learning (PCPL) in Multi-Objective Reinforcement Learning (MORL) approximates diverse Pareto-optimal solutions by conditioning a single policy on user-specified preferences, enabling run-time adaptation to arbitrary trade-offs without retraining.

By Zhiheng Jiang, Yunzhe Wang, Ryan Marr, Ellen Novoseller, Benjamin T. Files, Volkan Ustun