arXiv AI

The Role of Network Topology and Opponent Information in Shaping Cooperation in Multi-Agent Reinforcement Learning Systems

arXiv AI
Jul 13

Heterogeneous Information-Bottleneck Coordination Graphs for Multi-Agent Reinforcement Learning

arXiv:2605. 17393v2 Announce Type: replace Abstract: Coordination graphs are a central abstraction in cooperative multi-agent reinforcement learning (MARL), yet existing sparse-graph learners lack a theoretically grounded mechanism to decide which edges should exist and how much information each edge should carry.

By Wei Duan, Junyu Xuan, En Yu, Xiaoyu Yang, Jie Lu
arXiv Machine Learning
Oct 8

Continual Graph Multi-Agent Reinforcement Learning

The paper introduces Continual Graph Multi-Agent Reinforcement Learning (CGMARL), a framework that maps sequences of tasks into attributed graphs to capture task-specific structures such as network topologies or formation arrangements. It presents the Graph-based Formation (GRAFO) benchmark to illustrate forgetting in graph-based CMARL settings and proposes the Frozen Graph Encoder (FROG) to preserve past structural information using a frozen graph backbone. Experiments on GRAFO demonstrate that combining FROG with existing continual learning methods significantly improves performance across multiple CGMARL scenarios.

By Tommaso Marzi, Ahmed Hendawy, Jan Peters, Carlo D'Eramo, Andrea Cini, Cesare Alippi
OpenAI Blog
Sep 14, 2017

Learning to model other minds

We’re releasing an algorithm which accounts for the fact that other agents are learning too, and discovers self-interested yet collaborative strategies like tit-for-tat in the iterated prisoner’s dilemma. This algorithm, Learning with Opponent-Learning Awareness (LOLA), is a small step towards agents that model other minds.

arXiv AI
Sep 16

Symmetric solution of the Bellman optimality equation for repeated harmony game

The paper presents a symmetric solution to the Bellman optimality equation for a repeated harmony game, revealing three distinct symmetric solutions. One solution corresponds to the trivial All‑Cooperate strategy, another aligns with the Win‑stay Lose‑shift strategy known from the prisoner's dilemma, and a third nontrivial strategy is explored in detail. The authors also numerically examine which of these strategies agents learn using a reinforcement learning algorithm.

By Hisato Komatsu
arXiv AI
Sep 24

Evolutionary Stability Does Not Guarantee Learning Accessibility: A Multi-Agent Reinforcement Learning Perspective on Cooperation Emergence

The paper investigates whether evolutionary stability guarantees that learning agents can achieve cooperative outcomes in a multi‑agent setting. Using a three‑agent governance game, the authors compare the evolutionary basin of attraction with learning basins derived from independent Q‑learning, scaled Boltzmann exploration, and SA–EA BQL. They find that while the evolutionary basin covers the entire sampled grid, only ε‑greedy Q‑learning attains a substantial learning basin, whereas the other methods fail to sustain cooperation, highlighting a disconnect between population‑level stability and finite‑sample learning accessibility.

By Yijie Wang
arXiv AI
Sep 28

Preference-based opponent shaping in differentiable games

The paper introduces Preference-based Opponent Shaping (PBOS), a method that incorporates a preference parameter into an agent’s loss function to directly consider an opponent’s loss during strategy updates. By jointly learning strategy and preference parameters, PBOS aims to guide agents toward cooperative or competitive behaviors without relying on simple opponent predictions. Experiments on differentiable games demonstrate that PBOS enables agents to achieve better reward distributions across various environments.

By Xinyu Qiao, Yudong Hu, Congying Han, Weiyan Wu, Tiande Guo