DisCo3D: Distilling Multi-View Consistency for 3D Scene Editing
Read the original on arXiv Computer Vision →The Flow has not summarised this story yet — read it at arXiv Computer Vision.
The Flow has not summarised this story yet — read it at arXiv Computer Vision.
arXiv:2511.22228v3 Announce Type: replace-cross Abstract: Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently o...
arXiv:2609.14899v1 Announce Type: new Abstract: Neural 3D scene editing is often evaluated by semantic alignment alone, although a convincing result may alter unrelated content or become inconsistent...
Neural 3D scene editing is often evaluated by semantic alignment alone, although a convincing result may alter unrelated content or become inconsistent across views. We introduce EditBench3D, a repres...
arXiv:2603. 03143v2 Announce Type: replace-cross Abstract: Leveraging the priors of 2D diffusion models for 3D editing has emerged as a promising paradigm.
TASE introduces a truncation‑aware embedding space that projects pretrained 2D semantic features into 3D scene representations, allowing flexible and controllable editing. The method optimizes feature channels so that fewer channels yield abstract semantics while more channels preserve detail, and it enforces multi‑view consistency with a scale‑ and translation‑equivariant loss. A finetuning stage for the editing diffusion model further reduces artifacts from geometric changes, achieving competitive performance and outperforming prior methods on large‑scale geometric edits.
arXiv:2606.13345v2 Announce Type: replace Abstract: Existing 3D scene editing methods typically rely on per-scene optimization over explicit 3D representations or cascaded edit-and-reconstruct pipeli...